So as many of you are probably well aware, I've been kind of working on a very long term project that has been showing it's face in a series of releases, starting back in 2002, when the original release of the game Diamond was put up to this very site.
A lot of time has gone by, and a lot of criticism from people as to why I continue to release basically the same game over and over again, and the real reason was just more or less practice and easy to measure milestones for myself, as time goes on. None of which, looking back at them, were anywhere near the quality I'd expect from a game I'd buy today. Though at the time, I wont lie, I was personally, highly impressed by myself, not so much at the underlining gameplay (that hasn't changed much), but just the overall presentation.
Up until recently, I've been working on and off, on another iteration of diamond in MMF2, known as True Diamond, which received both nice praise, but also critique for simply being "another Diamond game", which it was... and still is.
I would like to present, in the interest of feedback however, a few screenshots of a completely revamped version of the game. The biggest change, the one you'll notice right away... is no pre-rendered sprites.
Here are some screenshots of the new True Diamond:
(Starting out on the TestArena level.)
(Showing the shattering of red diamonds when hit with the red ball.)
(Showing the player after switching to blue.)
I wont be saying too much now, because far too much is subject to change.
What I will say now though, is that the game will continue to take place on a 2D pane, though levels may use multiple panes to create more complex levels and better use of puzzle elements. Environments are entirely in 3D, even though the game is still on a 2D pane.
PS: There is still a lot to do on this game, and absolutely nothing here is set in stone. Any constructive opinions and feedback would be vastly appreciated, especially this early in the game where large changes are relatively easy to make.
I look forward to hearing what people think, until then!
I think it's the reflection on the walls. It's a very subtle but noticeable reflection that Valve seems to use a lot on their games and it looks awesome. Didn't intent to do it that way, but I love how it turned out.