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Rhys D

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I am an April Fool
21st October, 2011 at 17:14:17 -


Originally Posted by . : UrbanMonk : .
How long it takes to make an app does not dictate its quality.

The cheap mmf apps that were made so far were made by amatures. I could do much better in the same amount of time.

Take a look at my downloads, most of those took 3-4 days at most.


I know you weren't talking about me, but I just wanted to throw that out there.



It can be true in some cases about time not affecting quality, as long as you have the passion to make it appeasing to yourself as a creator as well as the end users.

It's just simple stuff I am mainly talking about that's really annoying me about most of these shovelware titles. It's really making me worried people are going to look at these apps and relate them to Clickteam software with a negative outlook on the functionality and quality a MMF made game produces.

Even the basic things, like changing the default look of the counter or using library graphics mixed with horrible gradients and random photos they've found from google. It's really not that time consuming to polish your game even on the little details.

Hell, if you are wanting to get something out as quick as you can, at least ask someone for their opinion on it before you do. If they flat out don't like it, what do you think the customers are going to think?

Edited by Rhys D

 
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JustinC



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22nd October, 2011 at 19:46:43 -

I'm headed out to buy an ipod touch right now. I'm turning an old game I was working on into an 'auto-run' platformer. Though I may end up releasing something simpler first.

And you guys who submitted stuff and said it was complicated. . . I'm sure I'll be pestering you about the details soon =

 
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Callebo

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22nd October, 2011 at 22:39:46 -

I haven't used clickteam products to make iPhone games... But I did make one called Quickline. I recently made it free and downloads spiked like 2000% that day. Made me lol

 
...Atleast thats what Batman told me!
   

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