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Benny Lindberg
Registered 08/11/2010
Points 54
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1st November, 2011 at 21:10:15 -
Hi there! I'm working on a shooter, and I want the player to be able to shoot in the directions Left, right, left up, right up and up. I'm not sure how to do the right up and left up though. How would you formulate the "while pressed down" events? I tried "while Up is pressed down" and "while left is pressed down", but it didn't work as I hoped.
Any ideas?
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Windybeard Games
Registered 14/04/2005
Points 219
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1st November, 2011 at 22:02:54 -
what sort of movement is it? platformer? Top down? Is it a custom movement or inbuilt?
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Benny Lindberg
Registered 08/11/2010
Points 54
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1st November, 2011 at 22:07:56 -
It's a custom movement platformer
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markno2
Registered 06/06/2006
Points 865
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2nd November, 2011 at 00:43:52 -
Well I would have "while Up is pressed" and "while Left is pressed" set alterable value A to "1"
Then I would have "fire is pressed" and "alterable value A equals 1" -- fire in the up-left direction.
Of course the animation might not work because of how you programmed the rest of the engine. Probably best to just post the whole thing and let someone fix it.
Discarded pizza boxes are an indispensable source of cheese.
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Chris Burrows
Registered 14/09/2002
Points 2396
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2nd November, 2011 at 04:12:22 -
Here's an example I whipped up.
http://www.whenthereisnoroominhellthedeadwalktheearth.com/MMF/aiming.mfa
Hopefully it is what you're after or will give you an idea of what you can do.
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Benny Lindberg
Registered 08/11/2010
Points 54
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2nd November, 2011 at 10:20:49 -
Thanks, that worked! I forgot to mention that the character can only stand still while shooting or aiming, but I fixed that!
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