The Daily Click ::. Forums ::. Klik Coding Help ::. Crossfade vs fade
 

Post Reply  Post Oekaki 
 

Posted By Message

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
14th November, 2011 at 07:27:06 -

So while I'm working on Asunder, I ran into a real question of whether its worth it to implement one feature. The music engine for the game is rather complex since it needs to apply affects like speeding up, slowing down, and reversing songs dynamically, while loading them and remembering them as they were played in the past. Now I've already got that all written ages ago, but it has no fading between levels.

So I'm debating- is it worth it to rewrite a ton of ancient code that could take me all day to implement crossfading, which would also use up a little bit more memory and processing at runtime and decrease the sound channels available to sfx from 30 to 28- or should I just add in a little tidbit to fade out music and then fade in the next track on the same channel, which would not take long at all.

I mean in terms of audio, how important would crossfading be?

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Chris Burrows



Registered
  14/09/2002
Points
  2396

GOTW WINNER OCT. 2011
14th November, 2011 at 08:31:34 -


It seems to me that you would prefer to use a crossfade, but, feel your time would be better spent doing something other than coding it.

If a job is worth doing, it is worth doing well.

 
n/a

nim



Registered
  17/05/2002
Points
  7234
14th November, 2011 at 12:24:57 -

Just use a standard fade out/in. IMO it sounds better anyway.

 
//

Pixelthief

Dedicated klik scientist

Registered
  02/01/2002
Points
  3419

Game of the Week WinnerWeekly Picture Me This Winner!You've Been Circy'd!VIP MemberI like Aliens!Evil klikerThe SpinsterI donated an open source project
14th November, 2011 at 19:42:23 -

Well I'm just no expert on audio stuffs, so I figured someone might know better, as I spend just about every morning deciding which features I'll either add or cut from my plan, gotta ration my time to get it on schedule But I'll probably just go with the simple fade since I'm already a bit worried about memory hogging. thanks

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
   

Post Reply



 



Advertisement

Worth A Click