I use the games factory 1 and it workes perfect. I have also tried the MMF2 demo and i cant see any differences.
Only small details that might be a bit better.
- Greater stability. Games are less likely to crash on you, and if they do crash, they don't cause MMF2 to crash as well.
- You can have more than 256 active objects in a level/frame at runtime.
- Hardware acceleration in MMF2 means that games generally run faster and have greater compatibility with modern graphics cards.
- MMF2 has a lot more extensions, and most of them are very useful and updated regularly.
- MMF2 has the option of exporting to other platforms besides PC, if you buy one of the various exporters.
Those are just a few benefits. Of course, TGF1 is an excellent starting point if you just want to hone your skills and/or make small PC-only games. I had a really hard time letting go of it when MMF1 was released.
Is it possible to make better graphics with MMF2. Thats the thing I dont like with TGF, the pixels are huge and when I make a small character, it look more like a pile of garbage.
Can you draw more detailed stuff in MMF2?
Originally Posted by ytrewqc Is it possible to make better graphics with MMF2. Thats the thing I dont like with TGF, the pixels are huge and when I make a small character, it look more like a pile of garbage.
Can you draw more detailed stuff in MMF2?
What do you mean the pixels are huge? The pixels are the same size as normal pixels. What resolution are you using?
Since when did TGF cost $0? Anyway, TGF can't export to Flash. Enough said. At least use TGF2: Newgrounds Edition, which is better than TGF and also free. TGF has a ton of compatibility issues, like the "repeating sound" bug which can't be fixed. Finally, no-one will play your game if they download it and see it was made in the first edition of TGF.
Discarded pizza boxes are an indispensable source of cheese.
I had the repeating sound bug and I fixed it.
Also I can't see why no one would play my game if they saw it was made in TGF (wich they cant see anyways).
I would use MMF2 if it wasnt so expensive
Originally Posted by ytrewqc I had the repeating sound bug and I fixed it.
Also I can't see why no one would play my game if they saw it was made in TGF (wich they cant see anyways).
I would use MMF2 if it wasnt so expensive
They would be able to tell by the .GAM file that comes with the game.
I agree with Strife, its all about stability. I still build with TGF 1 mainly because I find the drawing tools much easyer to use. However I find alot of stability issues in TGF 1 which are 100% corrected in MMF 2. So in a nutshell I'm still building my project in TGF 1 with the finial product converted to MMF 2 for stability performance. That and a few tweeks like transparency effect LOL
Games Factory/ Multimedia Fusion 2 has always been a dream come true for me. Ever since I was a little boy I always wanted to make my own games with out having to learn crazy complex computer language. Right when I bought my first computer in 1999 before the internet really took off Click team was their with TGF. So I am more than happy to support the Click Team company, which is why I investing in MMF 2. After I finish my current project "Block Master" I will permanently move to MMF 2 and retire the great Games factory once and for all.
If you don't have a need for mmf2 than don't use it. But calling it expensive is ridiculous. I know price is all relative, but considering how small of a company clickteam is, and how niche the product is, the price is amazing. Have you ever looked into professional photo and video products? Like from adobe? I use Sony Vegas for video editing and it was $500. For what mmf2 can do, and the enjoyment I've gotten from clickteam products for over a decade, the cost is non existent.
On the topic of drawing utilities, I like MMF2's picture/animation editor much better than TGF1. It pretty much never crashes and some of the tools such as alpha maps, fill semi-transparencies, and the prev/next frame faded image scrollbar are especially useful for making very nice animations.
Although I'm developing all my latest projects in traditional programming languages now, I still like to use MMF for drawing sprites and developing quick proof-of-concept prototypes for things I want to implement in Java or something.