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s-m-r

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Candle
19th September, 2012 at 19/09/2012 17:22:42 -

Maybe I can do a re-make of that old C64 game, "Rags to Riches," for this.

 
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lembi2001



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19th September, 2012 at 19/09/2012 18:31:51 -

Stupid question 2:

128k maximum rom size (game can't exceed 128kb)

Does this mean the executable can't be bigger than 128kb? If so we have problem. a blank compiled exe is 700kb or have i missed the point lol??

 
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AndyUK

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19th September, 2012 at 19/09/2012 19:26:51 -

That would be a problem. But I mean for you to just have an MFA,CCA or GAM file + any outside files Zipped or Rar'd.

If you want to include an executable in order for those without MMF2 to actually play the game then feel free to do so. I just feel the source is a more accurate equivalent to a rom image.

 
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AndyUK

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19th September, 2012 at 19/09/2012 19:56:51 -


Originally Posted by Slowbro
I assume the number of sprites/background applies for the whole entire game and not just one frame right?



no, each frame or level or whatever can have it's own tilesets. They're not totally fixed for the entire thing.

 
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lembi2001



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19th September, 2012 at 19/09/2012 20:36:16 -


Originally Posted by AndyUK
That would be a problem. But I mean for you to just have an MFA,CCA or GAM file + any outside files Zipped or Rar'd.

If you want to include an executable in order for those without MMF2 to actually play the game then feel free to do so. I just feel the source is a more accurate equivalent to a rom image.



Thanks for clearing that up, but you might want to rethink the memory limits. a blank mfa is 260kb lol

 
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s-m-r

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Candle
19th September, 2012 at 19/09/2012 21:06:39 -


Originally Posted by lembi2001

Thanks for clearing that up, but you might want to rethink the memory limits. a blank mfa is 260kb lol



Maybe set the limits to 388Kb and 516Kb respectively (this factors in the 260Kb base file)?

As opposed to simple blank files, are there any other additions brought into MFA files when graphics and sound are added? I mean, in addition to the size of an audio file, are additional functions added to the MFA that increase file size? Perhaps all this needs to be double-checked prior to limiting file sizes...Although I do certainly agree in spirit that the file size limits should be followed.

 
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AndyUK

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19th September, 2012 at 19/09/2012 21:17:47 -


Originally Posted by lembi2001

Originally Posted by AndyUK
That would be a problem. But I mean for you to just have an MFA,CCA or GAM file + any outside files Zipped or Rar'd.

If you want to include an executable in order for those without MMF2 to actually play the game then feel free to do so. I just feel the source is a more accurate equivalent to a rom image.



Thanks for clearing that up, but you might want to rethink the memory limits. a blank mfa is 260kb lol



I just made a blank mfa. it's 19kb for me. When zipped it's 9kb.

What I really want to do is clarify exactly how much of your game is just the code, graphics, music, whether internal or external. So it's a totally level playing field. MMF2 exes are bigger than say. TGF1 exes.

 
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lembi2001



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19th September, 2012 at 19/09/2012 21:45:22 -


I just made a blank mfa. it's 19kb for me. When zipped it's 9kb.



That is weird. Is the extension count factored even though they aren't used i wonder? Can anyone else do a similar test.

I'm on build 255 (standard) with 261 extensions in the extensions folder (including the mvx files). Display mode is standard and colours set at 256.

 
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AndyUK

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20th September, 2012 at 20/09/2012 21:30:31 -

Do you have any exporters installed? I haven't bought any.

 
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Fish20



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20th September, 2012 at 20/09/2012 22:38:22 -

I just made a blank TGF2 mfa and it is 60kb.

 
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lembi2001



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21st September, 2012 at 21/09/2012 02:43:03 -

No, not got any exporters installed. I wonder why there is such a variation in file sizes.

 
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AndyUK

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21st September, 2012 at 21/09/2012 04:37:47 -

Ok well maybe we could start a new thread about that.

in the meantime lets just get on with our games.

 
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Akai_R



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22nd September, 2012 at 22/09/2012 05:36:15 -

Or you could include a blank mfa with your game when you post it. Just an idea!

 
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Akai_R



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22nd September, 2012 at 22/09/2012 07:59:02 -

Or you could include a blank mfa with your game when you post it. Just an idea!

 
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AndyUK

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23rd September, 2012 at 23/09/2012 19:51:55 -

It seems like people with exporters installed get a bigger overhead.

 
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