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 Chris Donovan
Registered 15/06/2003
Points 448
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1st October, 2013 at 01/10/2013 04:14:12 -
In my new game, I've noticed that the entire program stutters for half a second within the first couple of seconds into a frame. I might expect something like that when you're loading an object as needed, but I don't have anything like that. Do you have any clue what would cause that?
Send me feedback on my latest game, It Never Ends.
http://www.misterdonovan.com/it-never-ends/info/
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 s-m-r Slow-Motion Riot
Registered 04/06/2006
Points 1078
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1st October, 2013 at 01/10/2013 13:36:01 -
This is a perennial problem with using MIDI music. If you have that playing, then it's likely the root of the issue.
As far as I know, there's no workaround this unless you use a fake "loading" screen at the start of the frame.
n/a
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 Chris Donovan
Registered 15/06/2003
Points 448
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2nd October, 2013 at 02/10/2013 05:19:16 -
I have no midi playing, but adding an artificial delay may solve the problem. I'll try that out. Thanks.
Send me feedback on my latest game, It Never Ends.
http://www.misterdonovan.com/it-never-ends/info/
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