I created a brief shooting-gallery example in MMF2 for a friend of mine, whose company is considering using MMF2 to compose mini-games for marketing and trade show purposes. I put it together in one evening, and had some fun with it.
Here's a link, if you're interested in checking it out:
Nah, s-m-r; The example seems solid, but it is an example. Good job, too. Seems to function as a shooting gallery. Hopefully your friend has the know-how to spruce everything up before considering release on a full-version.
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?
Yeah, it was more of a proof-of-concept than a release candidate. The company's marketing team is trying to find ways to add interactivity to their trade show booths and what-not. My friend knew I dabbled in MMF2 so asked me to come up with something, gave me a couple specs, and asked that I "not spend too much time on it." Operation: Gluten Freedom was born.
One of the major advantages to MMF2 is its ability to help you quickly and easily put something together with a bare-bones functionality. There's plenty of room to expand on the initial concept, and I'd communicated as much in various e-mails back and forth. Polish, good graphics, and greater immersion come later, but to grab someone's attention and showcase the potential of an idea in literally hours, MMF2 seems the way to go.
My girlfriend knows C++ and Python. When she's interested in starting a new project, she usually asks me to mock up something functional in MMF2, then she interprets it either language adding embellishments that MMF2 can't provide. It saves her a good chunk of time figuring out how she should program the core functions into her app.
I released a telepromter software a couple of years ago. The whole project took me two days to make in MMF and when I showed my girlfriend, she wanted to make something like it in C++. Without looking through my event scripting, her project took three weeks to complete. MMF2 certainly does speed productivity on it's own or as an assist to a programmer.
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?
I see MMF as something like Blogspot or Wordpress.
Have only a few hours/days to work on your game? MMF will work wonders.
Want to have something fully developed from top to bottom, customized? MMF is a PITA. It's still great for prototyping components, though.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Originally Posted by Muz Want to have something fully developed from top to bottom, customized? MMF is a PITA. It's still great for prototyping components, though.
Yeah, like Faerie Solitaire. Or Nouitu Love 2. Maybe even Knytt Stories. Complete prototype quality there, amirite?
@Liam: thanks for the compliments, man. Happy to hear it takes you down memory lane.