I'm not so sure the title of the site would fly; might have to get a little more creative with it, but I had an idea of a kickstarter-like community website where companies and people could either buy into supporting Clickteam game development projects but with the 'kicker' of also hosting project development forums for dev teams and public forums for clients. Also, development team profiles and profiles for individual developers that act as portfolios and showcases.
The motivation for private parties is that projects come together faster. An ad agency might want a branded and simple mobile game for their client to offer out to their customers - might be an advantage to ask Clickteam developers and have a completed game or app in much less time. There might also be some incentive for private parties to hold contests and offer up their own prizes to developers to create a range of apps all featuring the same mascot or what have you.
A lot of this has happened within the community in the past - it just doesn't happen in a cenetral location and now that most user-maintained support sites are long-gone, aggregating all of that into one location could be beneficial.
I don't have the resources to put something together - just tossing the idea out there to see if there's any interest. Might be something worth creating a kickstarter for.
Edited by The_Antisony
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?
Originally Posted by AndyUK A Kickstarter for a new Kickstarter? lol.
Ive never seen why people would pay good money for click games when we were all making decent (if amateur) stuff back in 2001.
You'll need a lot of members to ever get any projects funded but hey, go for it.
Right; That's the largest problem - the "community" isn't big anymore. I don't foresee the Clickteam fanclub reclaiming the same size community it drew in 1998 - 2001. Any klik community site introduced today would fail to claim a considerable amount of visits no matter it's features.
Just an idea however impractical.
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?
aren't games made with Click products in a niche market?
Of course there are very good ones, which could possibly funded by many of the current Kickstarter like platforms online.
Why build another?
To get at the topic of paying for games, that's quite alright. Even if it's a low price like 2.50 or so. Mobile game stores are filled with it (and also free ones, which it is hard to compete against).
Or is the niche market the reason to centralize things for Click products?