Howdy. Here is the first pass of an area of my game. Please tell me how I can improve upon it. People have told me I don't have a good eye for color. Thanks =]
One way you could possibly improve it would be if you could make it to so that the white lines on the road would actually point at each-other because they don't line up at the corners, or whatever it is I'm trying to say instead.
Looks good. The first screenshot plays with my eyes a little though. The grass is a lighter shade of green than the bushes but the shadow side of the bush is lighter than the shadow on the grass. The white particle arrows are kind of rough looking but it doesn't kill the picture. The second screenshot looks good to me. Good luck on the game!
On the first screen, you might consider redoing the upper section of the riverbank. At the moment, it's a bit out of perspective in comparison to the rest of the world. This can be fixed by adding say, a muddy or stone "wall" that rises up from the water, with the grass sat on top of it.
I'm terrible at explaining things.. Hope you understand what I mean! Ah, and I'd also alter the colour of the hedge by the fence a bit more, as for me personally, it's just a tiny bit too close to the grass colour.
I do not know what is missing here, because something is... As I cannot work or create in that level, but what exactly? Does it the roughness of pixels? Does it need to feel less empty? Does it lacks the Dr. Seus Characters in it? Really... I do not know, though it seems you still did it really well!
This looks un-professional on 1'st look, but it actually neatly designed!
The simple looking shapes aren't so simple as it seems at first and are indeed professionally designed!
Look at that Farm-building in the 2'nd scene you presented for example!
You had to fix a bit of the perspective of these black asphalt roads made for car-movement and add more details to the grounds such as bushes and flowers and then probably it will get a go I think!