Posted By
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Message
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RapidFlash Savior of the Universe
Registered 14/05/2002
Points 2712
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3rd June, 2003 at 17:50:40 -
Combo attack- If you have MMF, you can assign keystrokes to an alterable string. If you have TGF, make an edit box, lock the edit box, and do something like
Upon press Fire1 ===> Set EditText to edittext + "P"
Then you use the compare two general values:
Edittext = "PPP" ---> Change animation sequence to combo1
I will be shortly uploading an example of this (along with my "improved DR Punch Special Move Engine", with its own custom movement, special move system and the ability to distinguish forwards/backwards). If you want me to email you the example (you'll need mmf and the timeX extension), DCMail me about it with your email address.
http://www.klik-me.com
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Jirru (Fake "0" Productions)
Registered 29/11/2002
Points 1802
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12th June, 2003 at 15:55:59 -
good one! but that isn't an efficient way i guess. But, I can use it.
n/a
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Jirru (Fake "0" Productions)
Registered 29/11/2002
Points 1802
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3rd July, 2003 at 22:05:04 -
Its been very long time and I don't even know how the jump works, I tried the one they supplied but it doesn't work for me, I copied every thing but doesn't seem to work!!!!!! AAAAAAAHHHHHHHHH!!!!!!! Could someone help me out here???
n/a
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Daniel[Crazy_Productions] Possibly Insane
Registered 29/12/2002
Points 2505
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4th July, 2003 at 05:23:07 -
you could try my megaman engine as it allows walljump and stuff(you find it in my profile)
Beware of life ...so far noone have survived it.......
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Daniel[Crazy_Productions] Possibly Insane
Registered 29/12/2002
Points 2505
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4th July, 2003 at 05:24:51 -
btw gamemaker IS much better for custom movements than tgf or mmf
Beware of life ...so far noone have survived it.......
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