TIPS:
* Capture the enemy flag to win.
* Attacking from the rear does the most damage; Attacking head-on does the least.
* Damage is proportional to the difference in strength between the two units (a unit will inflict more damage against a weaker enemy than against a stronger one).
In future, each army will be able to field one of a range of "special" units.
eg. Catapults that can destroy walls from a distance.
The idea is for this to be part of a larger game, similar to "Gemfire".
There will be a strategic component, where players move armies between different territories - just like in the boardgame "Risk" (and without all the added complexity that Gemfire has).
There will also be a tactical component, which is what you see here, to determine the outcome when a player invades a neighbouring territory.