I have 2 bullet objects hitting the enemy at the same time, the problem is the score is alwasy caculated twice. Is there a way to caculate score only after the enemy has died and not when the bullet collides with the enemy?
Well do you have energy for the enemy, I mean can it take a few hits then die? Like you'd add 1 to one of it's alterable values every time it's hit, then say for example it can take 5 hits, when the alterable value gets to 5, then the enemy is destroyed, then you do the score adding.