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LegendaryMMSX



Registered
  05/07/2002
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  165
22nd June, 2003 at 20:52:01 -

I have a game with MOO2...yea......and i have the code for being able to see the other players movements. That works. But, what it doesn't send is the current animation of the other player...So when the other player jumps it doesn't show the jumping animation of the other player, only the standing. Is this possible to fix?

 
Im the RTS and TBS coder. Expect some games to come out from me later after I finish my Engine tests.
PS: Dont expect the best graphics.

Pkeod

Oontz Oontz Oontz

Registered
  19/11/2002
Points
  93

VIP Member
22nd June, 2003 at 23:41:05 -

yea! All you have to do is designate a number as an animation!
here is an example...

lets pretend you have 2 animations...
1. event that triggers animation - do action & send # to were ever...
2. were ever gets the number and also does the animation!
3. When animaition is done (first side)- restore animation & send number to were ever.
4. were ever gets the (res) number and restores the animation!

perhaps some one will explane it far better than I but I think that
if you try you will understand..

 
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Blackgaze

Possibly Insane

Registered
  01/11/2002
Points
  3161

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23rd June, 2003 at 13:35:33 -

i didn't know that as well, thxs pharoh.

 
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