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Message
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Rycon
Registered 20/09/2002
Points 996
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2nd July, 2003 at 18:44:44 -
Or.. you could always jerry rig it. If you make a big DOME shaped active object, make it invis. And then have the aimer outside the dome. If the aimer colides with the dome, it stops. And when player presses down, it adds to Y cord by 1. So it may slide down the dome, just make sure its very smooth. It sounds very unstable, but you could kinda work with the idea.
We are the music makers, we are the dreamers of dreams...
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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2nd July, 2003 at 18:57:50 -
(Pirate Sound) Aaaaargh, maths would be the way to do everything aaaaaargh! There was an example on this, but its just what Santa said, Maths!
-Andy
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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2nd July, 2003 at 18:57:51 -
(Pirate Sound) Aaaaargh, maths would be the way to do everything aaaaaargh! There was an example on this, but its just what Santa said, Maths!
-Andy
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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pr0
Registered 26/02/2003
Points 1375
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3rd July, 2003 at 00:28:48 -
math is the way to go now.
flipteam
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Daniel[Crazy_Productions] Possibly Insane
Registered 29/12/2002
Points 2505
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3rd July, 2003 at 03:57:44 -
LOL! are you all stupid and always do it the hard way!? just put the hotspot of the crosshair 50(distance between crosshair and the char.) pixels to the left then go out of the picture editor and hit the rotate button. now you should have 32 directions of the object. then make the crosshair have racecar movement with NO speed. Now make an always event that sets the position of the crosshair to the same position as the char. ...NOW, YOU, ARE, DONE!X)
Beware of life ...so far noone have survived it.......
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David Newton (DavidN) Invisible
Registered 27/10/2002
Points 8322
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3rd July, 2003 at 04:32:28 -
That's clever until you realize you've only got 32 directions to work with - with the Maths object you can aim far more accurately.
http://www.davidn.co.nr - Games, music, living in America
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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3rd July, 2003 at 05:15:57 -
Yea Dan, that's not a very good way to do it. Maths is the way to go. You can have 360 angles and more if you then times that to get 3600, then even more! So basically you can have unlimted angles with maths. Click products alone - 32. I hope MMF 2 has more though .
-Andy
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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RapidFlash Savior of the Universe
Registered 14/05/2002
Points 2712
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3rd July, 2003 at 11:07:26 -
Thanks everyone (especially Santa).
http://www.klik-me.com
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Rycon
Registered 20/09/2002
Points 996
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4th July, 2003 at 22:59:29 -
Even though you can get that many angles with math, can you even shoot an object that many angles in TGF?
I agree with Daniel's way, only cause its simple and works with TGF without the Cos and Sin. (Dunno bout math object) The math would be well worth it if you had mmf, and it served its purpose better in its situation. Some situations, just dont need that many angles. I dunno, probly need more info before deciding wich is more effective and worth it.
We are the music makers, we are the dreamers of dreams...
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RailedRobin
Registered 05/04/2009
Points 1
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22nd April, 2009 at 14:24:08 -
Could someone please post an example of this? I've tried to do it like SAnTA says, but I can't get it to move, only stay static.
n/a
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