The Daily Click ::. Forums ::. Klik Coding Help ::. How do we make A.I. in a RTS using TGF???
 

Post Reply  Post Oekaki 
 

Posted By Message

Jenswa

Possibly Insane

Registered
  26/08/2002
Points
  2723
29th June, 2003 at 13:38:04 -

One thing harder: true 3d in tgf?
With polygons, don't say klik-openGL plugin helps a bit.

Well yeah turn based is a little hard in tgf,
but creating a group of events for the player
and one for the ai, simply shut off ai and turn
on player and vice versa. But you need to keep track
of how many steps a character can do etc.

You want a RTS-game. For the ai of the units,
you should have some kind of guidance system?
Detectors around the unit (that's too many) or
detectors in the field which tell units, i can go there,
no i can't go left/right whatever.

Or di you mean the ai of the computer player? how it should act? On enemy attacks, building bases etc..

 
Image jenswa.neocities.org

LegendaryMMSX



Registered
  05/07/2002
Points
  165
29th June, 2003 at 23:57:15 -

Massive multiplayer games really aren't hard att all anymore....with the MOO API and stuff (which I need to get.....tired of MOO2)

 
Im the RTS and TBS coder. Expect some games to come out from me later after I finish my Engine tests.
PS: Dont expect the best graphics.

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
30th June, 2003 at 00:38:02 -

MMorpgs are easy, as Legendary MMSX said. The only prob is lag, but that's easily sorted if you take a look at all mmorpgs.

-Andy

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Jack Galilee



Registered
  02/12/2002
Points
  990

VIP Member
30th June, 2003 at 06:45:47 -

Just do what i do makea Changable nav point whicih is all the Ai units run around the Players base when they get there shooting this and havea arandom creation and a waypoint on the Players base thats it

 
The only thing better than winning gold in the paralympics is not being retarted

RPG Player 2003



Registered
  27/06/2003
Points
  248
30th June, 2003 at 18:04:39 -

Cool, we have units circling around a waypoint... Considering there are only 1 melee attack unit and 1 melee builder, it would be at most fun to try

We have more AI than that! I want AI to send them to attack and make them use great tactics like (sórry about the names, I'm a bad namer) Flank Attack, Frontal Assault, Starvation Seige (stand outside the enemy base and dont let them get resources), Strike in Retreat (available when ranged units enter, shoot while running), etc.
I need to know how to make the computer almost "think by itself", making it choose its own tactics depending on the situation...

 
"I see", said the blind men to his deaf wife.

Beware of the grass, don't step on the dog!

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
1st July, 2003 at 02:44:34 -

"true" 3D in TGF isn't much harder to do than it is in any other 2D programming ['game making'] tool

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Jenswa

Possibly Insane

Registered
  26/08/2002
Points
  2723
1st July, 2003 at 06:27:23 -

Well the fact is:

everything what you do as a player,
is computer controlled so the computer knows
what you are doing.
The only thing you need to program is that
what the computer knows will be passed on to
the computer player. You can expand this with
can the computer player see the units coming?
Or can't it? if it can't don't react on it,
if it can react on it.

 
Image jenswa.neocities.org

Kris

Possibly Insane

Registered
  17/05/2002
Points
  2017
1st July, 2003 at 07:29:41 -

um... not exactly.

 
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G

Mr Saturn



Registered
  14/05/2002
Points
  357
1st July, 2003 at 12:21:45 -

If MMORPG's are so easy, then why are they one of the only game types that I have not seen done with MMF or TGF? Making a MMORPG is like making a single player RPG, plus having to deal with all of the other issues that multiplayer games create.

 
n/a

Pkeod

Oontz Oontz Oontz

Registered
  19/11/2002
Points
  93

VIP Member
1st July, 2003 at 14:30:02 -

Like andy said, mmorpgs are actually quite easy!
In a way you could say they are easier then non liner rpgs! It is mostly getting the lag out of the game that makes it a pain in the.

 
Faerie Solitaire - Get it now:

http://www.create-games.com/download.asp?id=7792

RPG Player 2003



Registered
  27/06/2003
Points
  248
1st July, 2003 at 16:48:34 -

Start Subject : RTS Intelligence
Actual Subject : MMORPGs and Tactics

I should try it... sometime. I'll come here to say if it worked...

 
"I see", said the blind men to his deaf wife.

Beware of the grass, don't step on the dog!

Daniel[Crazy_Productions]

Possibly Insane

Registered
  29/12/2002
Points
  2505
2nd July, 2003 at 13:13:20 -

just make waypoints on strategic places and move units towards them when the comp are attacking etc. ...and the comp should calculate the defending forces to see if its worth to kill the defending force or just try to destroy as many buildings as possible

 
Beware of life ...so far noone have survived it.......

LegendaryMMSX



Registered
  05/07/2002
Points
  165
2nd July, 2003 at 21:39:50 -

You don't goto the 3ee site do you. MMORPG are easy....the reason you probably don't see that much is because you have to buy the extension MooAPI(which i'll be doing later).

 
Im the RTS and TBS coder. Expect some games to come out from me later after I finish my Engine tests.
PS: Dont expect the best graphics.

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
2nd July, 2003 at 22:18:57 -

O you will see. MMORPGS are easy, all you need is mooclick/moogame and two active objects. The reason they are never put into production is people want to host them themselves, which invloves a server so they can stall all the accounts. That costs cash. Other wise you could use Imis/inis on the players hard drive or no saving at all. But what's a mmorpg without saving?

-Andy

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Jack Galilee



Registered
  02/12/2002
Points
  990

VIP Member
4th July, 2003 at 06:11:56 -

You guys need to learn ok the only way to make a good RTS with TGF is by using active objects due to the limitations adv maths just wont cut it for TGF you will need other applications / subapps to tell eachother whats going on and reacto to certain messages beetween the two of them OK! so your just gonna have to cope

 
The only thing better than winning gold in the paralympics is not being retarted
   

Post Reply



 



Advertisement

Worth A Click