Posted By
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Message
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Activ8games
Registered 02/07/2003
Points 463
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27th August, 2003 at 16:38:39 -
I've started to develop the core engine for my RTS. I created a variation of Tig's rattlesnake engine on my home computer a few weeks ago. The game was working exactly as it should have despite some jerky animations.
I opened up the game to work on it using a friend's computer, now I know it isn't corrupted because it opened up okay nad I could edit it. The problem was that, I could no longer move multiple units and there were just many wierd problems with the movement.
The even wierder thing is that we have the same version MMF 1.5 build 133. If anyone knows what might cause this, please let me know.
Vote Quimby!!!
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RapidFlash Savior of the Universe
Registered 14/05/2002
Points 2712
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27th August, 2003 at 17:42:37 -
Maybe different speeds? If you have a lot of timer events (TimeX comes to my mind), then that may be the problem (I had a similar one). Try setting "Machine Independent Speed" on, and see how it works.
By the way, the highest MMF 1.5 build is 113.
http://www.klik-me.com
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Activ8games
Registered 02/07/2003
Points 463
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27th August, 2003 at 20:09:53 -
Well maybe I should describe the problem in more detail. In the working version, I could select as many units as I wanted and they would all go to their designated move targets. In the rattlesnake system every unit has it own target. Only matching targets will stop the units.
Anyways, it acts wierd when it is run on the other computer. There is only one move target created, even thoguh there should be more. At first, all units go towards the move point but there is only one unit that actually belongs to it and when this unit reaches the target, the other ones go of in random directions.
Vote Quimby!!!
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