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hemimcfern



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28th November, 2003 at 20:59:07 -

i am a newbie, but can anyone tell me how to make it so that the amount of objects in a level is infinite.

 
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hemimcfern



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28th November, 2003 at 21:03:19 -

anyone?

 
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Radix

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28th November, 2003 at 21:16:32 -

You can't make it infinite. It's a safety thing. If you had something constantly producing objects and no ceiling your pc would explode.

In MMF you can set it to 10,000 under frame properties. If you need to use more than 10,000 objects, you're doing something wrong.

 
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hemimcfern



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28th November, 2003 at 22:42:45 -

what about in TGF

 
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Kirby Smith

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28th November, 2003 at 22:46:31 -

In TGF, it is something like 260.

Radix, I can use 10,000 objects easily. By creating the entire level out of actives, you can simulate real-time lighting and have damage modeling. Plus, if you use mad amounts of particle effects, they can add up pretty quickly.

 
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hemimcfern



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28th November, 2003 at 22:47:56 -

i mean how do u alter it in tgf

 
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KlikFactory



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28th November, 2003 at 22:48:06 -

You can't. Instead, try to use some tricks to lower your object count.

Example: I had a game where there were many units on screen all shooting. There were some tanks that shot artillery shells that made seven explosions come out when they hit.

To lower my object count, I made one object that looked like seven explosions, instead of using seven explosion objects. Took a little work, but lowered my object count by around 6-24 objects at a time.

 
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29th November, 2003 at 13:28:48 -

and don't use bitmap push buttons, as they take up 3 (yes, 3!) whole object spaces.

incredible.

 
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