Posted By
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Message
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wp
Registered 22/11/2003
Points 34
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24th December, 2003 at 22:58:39 -
I'm using MMF 1.2, and I've just run into a point where if I add anymore global event lines, none of the events will run again. In fact, all the events are there, but when I save the *.cca, close it, and load it up again, all the events have been completely cleared (no events at all). Is there a limit to the number of event lines you can have globally? It would be really hard to program a complicated platform engine with this limitation.
Thanks
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Shen Possibly Insane
Registered 14/05/2002
Points 3497
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25th December, 2003 at 07:16:50 -
With 1.2 there should be a 1024 visible event limit. If you're going over that, you're not coding well
Anyway, why are you using global events for an engine? You could just make the engine in one frame and load the levels in, or put the platform engine into the character's behaviour, as that copies from frame to frame along with it.
gone fishin'
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wp
Registered 22/11/2003
Points 34
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25th December, 2003 at 15:08:53 -
I don't think I reached 1024 events. I tried pasting the global engine into the behavior of the character, but I'm using qualifiers extensively, which doesn't transfer well to the behavior. (I can't get them to show up). So I'm leaving all qualifier events in the global event list.
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Shen Possibly Insane
Registered 14/05/2002
Points 3497
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25th December, 2003 at 16:59:59 -
Without seeing the .cca there's not much we can do have you tried copying the global events into a seperate level and seeing if it works there?
gone fishin'
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wp
Registered 22/11/2003
Points 34
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25th December, 2003 at 22:38:28 -
Thanks for your suggestion. I pasted most of the events into the behavior of the character instead. Even though the qualifiers don't show up correctly (that weird little red ball shows up), it works perfectly fine. Seems strange to me that the little red balls show up and it still works. But yeah, i did try pasting the events into a separate frame and they did work.
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