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![](http://www.neonairgames.net/images/avatars/arctos_avvy.PNG) Cazra Crazy?
Registered 24/07/2002
Points 4472
![Game of the Week Winner Game of the Week Winner](tags/cup.gif)
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18th January, 2004 at 09:20:15 -
If you want to acheive the effect, make an action sensor object.
>always
-set position of sensor at 0,0 from the player's action point.
-make invisible.
When you want to see where the player's action point is, all you'll have to do is get the x position of the sensor. It's simple and works great. Just make sure that if there's an event where the player moves(custom engines),you reposition the sensor.
n/a
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![](http://img85.exs.cx/img85/738/tdcstormcloud18er.gif) Keatonian
Registered 15/07/2002
Points 571
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18th January, 2004 at 11:23:39 -
You can do it for many similar objects by
spreading into values and fastloop, in tgf even.
Easily in fact.
-Above post is ancient and probably irrelevant-
An old account of mine, recently cleared out. It's a blast to the past, the age was marked as 14 when I found it. If you know where to look, you can track me. Au revoir.
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![](http://www.realtorassistant.net/fkt/pics/fktavatar3.gif) Rycon
Registered 20/09/2002
Points 996
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19th January, 2004 at 00:07:31 -
Ooo glittery? Where!
We are the music makers, we are the dreamers of dreams...
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![](http://www.northerncrosses.com/images/crosses/1/10.jpg) Jon Chambers
Registered 25/08/2002
Points 1071
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19th January, 2004 at 05:27:24 -
Okay, that's what I was planning to do anyway, I was just hoping for a simpler solution.
Copy this to your hard drive. It will be worth alot when I'm famous.
Notice: Spelling mistakes above left in for people who need to correct others to make their life fulfilled.
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