Posted By
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Message
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Jim56
Registered 24/01/2004
Points 2
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24th January, 2004 at 21:23:12 -
Im trying to make an rpg type game and would like to now how to make a custom movemet so that when the player collides with an obstacle he doesn't just stop but continues to walk while collideing. Basicly a movement that is better than the one built into games factory and similar to secret of mana.
n/a
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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25th January, 2004 at 19:20:04 -
Could you please rephrase that?
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Jim56
Registered 24/01/2004
Points 2
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25th January, 2004 at 19:53:49 -
Lol maybe I should. The built in movement for games factory is not good I would like to now how to do a custom movement with proper collision detection. So if anyone had any examples of this it would be helpfull.
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Rycon
Registered 20/09/2002
Points 996
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25th January, 2004 at 23:26:14 -
Shoot, there everywhere. Search the forums and the articles.
We are the music makers, we are the dreamers of dreams...
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cake
Registered 13/12/2002
Points 1173
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26th January, 2004 at 02:42:50 -
Do you mean that when the character is against a wall or something and the player is still holding down the direction key the character's walking animation continues to play?? :S
n/a
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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26th January, 2004 at 02:45:29 -
Agreed with Rycon, Search the forums and articles. I think TDC needs a FA(Code-it)Q
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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27th January, 2004 at 07:17:53 -
Its easy to do that
if you mean the player stops at an obstacle but the walking animation carries on
just make a square/circle for the player
when pressing up - set y position -2 relative to active object 1
when pressing down - set y position +2 relative to active object 1
do the same for left and right using x position
on the left where is says 'upon pressing up'
add while overlapping obstacle and negate it
(by right cliking and choosing negate)
for the animation make a new group (if you use them)
upon pressing up change direction to up and change animtion to walking
repeat for other direction.
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