The Daily Click ::. Forums ::. General Chat ::. Number of objects / code
 

Post Reply  Post Oekaki 
 

Posted By Message

AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
1st February, 2004 at 15:31:58 -

I was just wondering what's the most amount of objects everyone has in their games, and how much code, or events.

I just counted in my Zombies Now game, the first level has 215 objects, which is everything, active objects, backgrounds and counters etc. It has 905 lines in the event editor, and some objects have their own code in their behaviors. This is just in the first level.

Can anyone honestly beat that?

 
Image

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
1st February, 2004 at 15:41:44 -

On my largest level in Barry the Bean so far, here are the statistics:

-167 active objects
-135 events
-playfield size: 4000 * 3000
-window size: 800 * 600
-total memory used: 546kb

some levels can be quite huge.

 
n/a

Mr Icekirby



Registered
  18/12/2003
Points
  846
1st February, 2004 at 16:03:01 -

man what do you think went in to flannville?

 
Mr Icekirby says so!
OBEY ME!

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
1st February, 2004 at 16:05:13 -

The engine for Noir is pushing 350 events, that's with only 1 enemy routine. Figure another 100 - 150 for all the AI so about 500 events, in the engine. I've been keeping my active objects down because I'm developing it in TGF but I've been doing a damned good job so far, although I may need to switch over to MMF because one of the levels I'm planning is going to be HUGE, and I'm going to run out of active objects quick. But the level is going to be SICK, and extremely difficult. You all are going to hate me.

 
Craps, I'm an old man!

Pete Nattress

Cheesy Bits img src/uploads/sccheesegif

Registered
  23/09/2002
Points
  4811
1st February, 2004 at 16:28:14 -

http://www.pnattress.plus.com/tdc/1100.gif

woot. eat it, suckers. and it's not even finished yet. i'll admit there are quite a few inactive and unnecessary events, but, meh.

*i rule*

 
www.thenatflap.co.uk

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
1st February, 2004 at 16:29:13 -

and how much of that is you gore engine?

 
Craps, I'm an old man!

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
1st February, 2004 at 16:46:26 -

Terminal Orbit has 969 events in the main game alone, excluding the level editor, menu system, and the few thousand lines of code in the extensions that go with it. There are about 250 unique objects (250 along the top of the event editor).

 
- Tigerworks

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
1st February, 2004 at 16:50:48 -

I was wondering when you would show up to blow our measly line count away.

 
Craps, I'm an old man!

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
1st February, 2004 at 17:23:05 -

Who cares about event counts when you can have efficiency None of my games have had more than 250 lines, but then again I haven't made an RTS. (Or have I? ) However, my MagicDeque extension source code is over 300kb - that's around 5000 lines, and 1000 of those had to be rewritten when I lost the original source code So don't lose your work, although the newer version was much better IMO.

 
n/a

Chamzel



Registered
  02/07/2002
Points
  352
1st February, 2004 at 17:54:39 -

One of my games ultimately crashed because I had reached MMF 1.2's object limit, which is why I bought MMF 1.5. The frame that crashed my game into unworkability was a battle frame that was to work globally throughout an RPG.

Number of events - 757
Number of objects - 288 (as counted by an implemented counter to track all number of objects)

This was only with three of the 7 or 8 characters meant to be included in the global RPG battle engine, and it had not included any monsters yet.

Upon getting MMF 1.5, I decided to rebuild the same battle engine from scratch, only compressing objects into general animations (knowing it wouldn't bring quite the same WOW effects as would delivering them as individual objects). This time nothing would stop me except for the limits of my imagination and creativity. Well, I works and worked and worked and added all the characters in until I couldn't think of any new techniques for the characters I don't normally have on my mind. I had written all of the techniques down in a TXT file for when I needed to look back on them.

Once again, this did not include any of the monster/enemy codes, and not all of the characters and fancy techniques had been implemented completely.

Number of Events - 1211
Number of Objects - 155

 
CRUSH!!

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
1st February, 2004 at 18:57:05 -

global battle frames are extremely difficult to do with Click Products. You'd end up having to include every enemy, every attack/magic particle/object,and events for ever object.It'd be much easier to just make one battle frame per dungeon plus the boss frames.

 
n/a

Rycon



Registered
  20/09/2002
Points
  996
1st February, 2004 at 21:41:57 -

On my game I would be pullin 1200 well coded efficient events, but since im redoing it for multiplayer, the code goes down.

 
We are the music makers, we are the dreamers of dreams...

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
2nd February, 2004 at 05:21:55 -

That's a lot of events people! I look forward to the laaaggggg.

 
n/a

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
2nd February, 2004 at 07:28:51 -

I like to keep my games simple so i never need tons of events
i think Tops 3 had around 160 events per level, most of them copied from level to level.
and about 100-200 objects.

lost island dizzy was about the same i pushed the object limit a bit though i think there was 240 objects in total and around 200 events
the main game was all in one frame.

 
.

Chamzel



Registered
  02/07/2002
Points
  352
2nd February, 2004 at 08:24:37 -

Not that I'm a bad coder or anything. I'm sure that there might be a better, less code way to do all that I've done. Or maybe not, because when you're coding in 15 or more different characters for a global engine that handles 7+ techniques with varying amounts of effects to them... it kind of gets chunky.

And no, I'm not trying to be boastful or brag about the stuff I've worked on. I'm actually not working on my game at the moment. I chose that before I work on anymore game design that I'd finish up my long... gah... novel... first. ><

 
CRUSH!!
   

Post Reply



 



Advertisement

Worth A Click