I'm having a few problems with interfacing my game, Trap Designer (http://www.create-games.com/preview.asp?id=1649). I thought I could figure it out myself, but the best interface I came out it with made playing the game as awkward as MMF's animation editor.
So if you've got a good eye and want to be noted in the credits of one of the community's most original/unique games, please let me know, and maybe give me some ideas on the interface in the DC-mail/reply. The perks for the job is um... credit and maybe the source code for MMF 1.5 users.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
The screenshots kinda explain it all, but I'll probably do one by tommorrow.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
This is a bit later than planned, but through a whole nighter game binge, I've partially finished the first part of the first level of the game, though I was too sleepy to figure out how to do the whole ending thing. Either way, here's an open source version of it, with extensions included and a compiled version included for non MMF 1.5 users:
http://freebor.tripod.com/files/td.zip
Right-click > "Save as..." or just copy & paste the URL to the address bar. Feel free to just muck around with the interface and let me know if you come up with something nice to look at and user-friendly. I'll mention your name in the credits, should you be of help.
AS Filiposwski:
Thanks for the help but...
1) Looks worse in colors other than deep black
2) Doesn't seem to work so well since I'm tight on space on some moments but put in only about 3 words at other times.
3) Uh... the circle-dot seems to look better. Making a goblin icon looks kinda stupid, or maybe I just can't draw it.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Not bad at all, but where do I put those buttons, like the wooden door and stuff. You know, when the player clicks the door category than another door. Keep in mind that there would be several other buttons like reinforced door, iron gate, steel door, magic door, hidden door, etc.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Oh, lol, sorry, didn't notice that earlier. Hmm... good idea. I'll wait and see if anyone's got any better ideas. Main prob I see with that is that the 'no traps & doors -- triggers chosen' text is a bit far from the main map. But it's good.
If nobody else thinks of a better idea, credit goes to you, :JULI@N:.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.