I'm using TGF v1.06, and I'm having a major compression problem; it appears to be refusing to remove the unused sound effects/music from the .gam file; which is leading to a rediculously large (6meg) file.
Any ideas about how I can get rid of the unused sounds/music?
"Confidence is ignorance, if your feeling cocky then its becuase theres something you should know"
i could never figure that out either. they always stayed in, even if i didn't have them playing
you could always start a new game then copy + paste all of the levels into it
Edited by the Author.
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
Kris: I tried that initaily, unfortunatly something about my 300 and something lines makes TGF hang up.
Anyway, I think I may have missed the cause; so I think I'll explian the problem from the start. Basicaly when I went from one demo to another I added a new level and deleted the two older ones, as I was creating it as I made the game and it was biased towards the earlier characters. The last version with the old levels in was 3.3MB. Then I built the new level, tweaked up alot of the code, added some newer sound effects, and the project came to about 7MB or so. THEN I deleted all the other levels asside from the new one; except there was only a negligable (about 400-500k) change in file size.
I think I'm gonna go bang my head against a brick wall for a while.
Edited by the Author.
Edited by the Author.
"Confidence is ignorance, if your feeling cocky then its becuase theres something you should know"
Have you tried picking a new filename for your game?
Kramy
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
15th June, 2004 at 01:51:29 -
I recently ran a test in MMF. When you select a sound to use but you don't use it in your code it isn't compresssed into your builds. I think this is what Circy is saying. MMF really needs a file including manager.