Posted By
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Message
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Blackgaze Possibly Insane
Registered 01/11/2002
Points 3161
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23rd June, 2004 at 10:33:01 -
I make my games in The Games Factory and then I convert it to MMF for the active object limit and other extensions. But my problem is that I have changed "the number of objects at runtime" from 300 -> 1500 on every frame. I played the first level of my new game and it STILL has a active object problem although it doesn't have a code that create thousands and thousands of active objects.
I believe this is caused by me not doing it correct OR there is a code causing millions of active objects created.
Anyway... my point is that can someone tell me in MMF how to change the active object limit OR tell me code, which does something like this:
"Always" -----> "give the counter a value of the number of objects in the level"
Thank you
Formerly known as "Spiderhead".
Returned after four years.
www.youtube.com/user/sevlech for more infomation
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Imp of Hazard Games
Registered 27/08/2003
Points 781
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23rd June, 2004 at 11:34:44 -
I suggect not starting making games in TGF, at least avoid making anything except graphics. Or, a better thing in your case, try contacting Yves or Francois - they are people who help when nothing else helps.
I need painters, musicians and animators!
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ChrisB Crazy?
Registered 16/08/2002
Points 5457
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23rd June, 2004 at 11:39:29 -
You can get the total number of objects from the Create New Object object.
n/a
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Tigerworks Klik Legend
Registered 15/01/2002
Points 3882
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23rd June, 2004 at 12:13:42 -
In my experience games imported from TGF are more likely to go weird or corrupt in MMF. Best off starting the game in MMF itself.
- Tigerworks
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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23rd June, 2004 at 12:37:30 -
The active object limit can be changed in "Application Properties"
n/a
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