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DistantJ [FZ Games]



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  02/08/2004
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6th August, 2004 at 11:28:01 -

Are there any examples of how to use this? I haven't really tried yet but I want to have a look through the events in a pre-programmed one rather than spend time trying to work it out and lost concentration on the game I'm currently working on.

See I tried implementing a static platform engine into the game but it just didn't fit it right, and it made gameplay feel quite robotic, see I'm not quite up there with really high quality static engines just yet(like Zeb, for instance), so yeah...

Anyway I'd like to learn more about this advanced platform object. I'm hoping that you can alter Y co-ordinates whilst on an active object(vertical moving platform) without the gravity programming skrewing it up(See I use vertical moving platforms using Y programming but it's never quite right, ESPECIALLY swinging platforms, which I recently have been making with the swing extension, which works fine in a static movement but not so well with a platform object).

Anyway yeah anyone want to tell me things about it or show me an example?

 
http://www.fzgames.com

ChrisB

Crazy?

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  16/08/2002
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6th August, 2004 at 12:12:25 -

There are a few examples in MMF's Programs\Extensions\Demos folder.

 
n/a

DistantJ [FZ Games]



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  02/08/2004
Points
  855
6th August, 2004 at 14:30:09 -

Ah cool. Say this thing's pretty good. Shame the jump strength doesn't go very high.

 
http://www.fzgames.com

Assault Andy

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I make other people create vaporware

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  29/07/2002
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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
6th August, 2004 at 18:56:14 -

You have to change it. Double click on the object itself.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

DistantJ [FZ Games]



Registered
  02/08/2004
Points
  855
6th August, 2004 at 19:00:41 -

Yeah but even if you put a rediculously high jump strength into it it still doesn't go that high. I don't want to lower the gravity cause it seems like you're in space or something.

 
http://www.fzgames.com

Assault Andy

Administrator
I make other people create vaporware

Registered
  29/07/2002
Points
  5686

Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
6th August, 2004 at 22:19:42 -

Change Max Y speed?

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

DistantJ [FZ Games]



Registered
  02/08/2004
Points
  855
7th August, 2004 at 11:33:20 -

Ah yes. I didn't notice that until just now. Thankyou.

This is cool, I'm liking this object very much!

One more thing though, jump through platforms. Is there any extension or anything which allows you to detect what kind of backdrop you're overlapping? I mean as in 'obstacle', 'platform', 'ladder' et cetera? Because at the moment I have to either have every obstacle a platform or every obstacle an obstacle, unless I stick a bunch of active objects everywhere(which is something I really don't like to do). See I've optimised my engines to use as little 'markers' as possible, set down on the ground I mean.

 
http://www.fzgames.com
   

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