Posted By
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Message
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Santa May Cry
Registered 16/08/2004
Points 83
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22nd August, 2004 at 01:00:14 -
OK im making my game Combat Carl. The problems go as follows...
1.I want it to be like serious sam as when you enter an area u get jumped by a set amount of enemies. The problem with this is that i want to make it so instead of the baddies all appearing at the same spot i want it to appear all around u. How can i make this exicinting but not cheap because its a side scroller.
2.Does anyone have a good side scrolling shooter engine? The one im using is a defult platform with custom shooting. But its kinda limited.
3.I would like to have an aiming system but I want the reticule to move in a semicircle around his current direction. Any ideas?
This is True V
That is false ^
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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22nd August, 2004 at 01:11:13 -
For 3:
Always:
Set aimer X to> X( "arm" ) + ( Sin (value( "Degrees" ) ) / 100 )
Set aimer Y to> Y( "arm" ) + ( Cos (value( "Degrees" ) ) / 100 )
You need a counter called "degrees" that stores the angle of the arm, the "/100" is the distance away the aimer is from the person.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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Santa May Cry
Registered 16/08/2004
Points 83
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22nd August, 2004 at 01:14:03 -
wats arm?
This is True V
That is false ^
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Santa May Cry
Registered 16/08/2004
Points 83
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22nd August, 2004 at 02:28:15 -
u sure r nice
This is True V
That is false ^
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Muggus Possibly Insane
Registered 31/07/2002
Points 2958
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22nd August, 2004 at 03:41:33 -
1) There's a number of ways you could do this.
You could have either an invisible touchpad of sorts that when you touch it runs a fastloop. When this fastloop is run the enemies are created in random spots outside the screen so you won't notice them until they come rushing in.
I could make an example for you if you don't fully understand this one.
2)Ummm sorta maybe...depends on what you want...
3)Andy's example is probably the best, especially if you want 360 degree aiming. Just remember that the arm should be a seperate object that is always set the position of the player.
MUGGUS
Come and annoy me more at
www.muggus69.tk
STOUT ANGER!!!
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Santa May Cry
Registered 16/08/2004
Points 83
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22nd August, 2004 at 17:30:59 -
1. plz make an example
2.just offer n e engine u have
This is True V
That is false ^
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
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23rd August, 2004 at 09:32:56 -
Why don't you just try and learn? Copy the example that AssaultAndy gave and try and figure it out yourself.
n/a
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Santa May Cry
Registered 16/08/2004
Points 83
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23rd August, 2004 at 23:39:36 -
no i understood that but i need like an engine to a sidescrolling shooter. I made a custom but its crap
This is True V
That is false ^
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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24th August, 2004 at 00:10:41 -
Then improve it.
n/a
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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24th August, 2004 at 05:55:45 -
And there's nothing wrong with using the Platform Movement Object.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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