You know i thought it was impossible to change the x and y coordinate of a counter in run-time with the games factory. The only options are to set to, add or subtract.
however the recent game 'Gravitroid' appears to show damage as a number yet it follows the ships around!?
Firstly, MMF allows you to move counter objects, and secondly I haven't played the game but unticking "follow the frame" should make the counter follow the screen as you scroll.
This hinges apon what Gravitroid was made in; if it's MMF, and AndyUK uses TGF, that might explain why he's asking. If it's not a bunch of actives then it's almost definitely MMF.
The point I was trying to make was maybe Gravitroid was made in MMF. Then I checked, and it wasn't, so sorry for the lack of research in the response, but I have other things to do, like make Terminal Orbit.
Anyways, in Gravitroid it looks like a string object. Str$() and so on.