The Pallete object is in MMF, im assuming you mean an Pallete object equivelant for "Windows XP" seeing as it isnt compaitable with XP.
Well from what i hear theres a Private Extension developer that "may" be releasing hes lighting extension which from screenshots shows that it doesnt drop the FPS of the game much at all and looks great and also Chris Branch might be working on a lighting extension but im no too sure about that.
any game thats ryb in 256 colour on my computer has the colours inverted. very ugly. just use 16 million, but only use a 256 colour palette, makes sense.
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
19th October, 2004 at 02:09:38 -
DaveC04 - No it doesn't. The application still uses memory and diskspace as if you were using 16 million colours. So the app will slow down on computers even if there are only 256 colours present.
do you think i dont know that...hah. i mean, for the sake of being true to the snes limitations you would make up a 256 colour palette and only use them.