Good news- I've completed some AI- I can sleep now!! It sucks, but hey- it's my first COMPLEX AI. I also believe I've successfully removed the laggy parallaxing from my System background boxes, Thank Buckets.
Here's a vid. ^^
Hypercam kinda screwed it up abit. The game really isn't this jumpy...
Pretty sweet, but I'd make the enemies bounce when they collide with each other so they don't overlap to much and all die from one blow. BTW, what did you use for the AI? Were all just put on PMO?
WoW! .. How'd I not see this project!?
You're quite talented Woofy!
Btw, If you want to see some Spread Values in action, check out my 2.5d OpenSource project. It was made in TGF Pro and uses no extensions, so it should play well in both TGFs and MMFs.
Not sure if it'll help you on this project since you're already so far along, but at least you'll know how to use 'em if you ever need to.