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Project: X
Project Started: 13th May, 2009 Last Update: 20th May, 2009
Project Owner: W3R3W00F Project Members:
Project Type: Beat em up, Puzzle, Action. Project Progress:

New video!
Posted 20th May 09, by W3R3W00F  
Good news- I've completed some AI- I can sleep now!! It sucks, but hey- it's my first COMPLEX AI. I also believe I've successfully removed the laggy parallaxing from my System background boxes, Thank Buckets.

Here's a vid. ^^



Hypercam kinda screwed it up abit. The game really isn't this jumpy...

Posted by OMC 20th May, 2009

Looks good. Next, attackage!
 
Posted by W3R3W00F 20th May, 2009

Thankee!
 
Posted by Otter 20th May, 2009

Pretty sweet, but I'd make the enemies bounce when they collide with each other so they don't overlap to much and all die from one blow. BTW, what did you use for the AI? Were all just put on PMO?
 
Posted by W3R3W00F 20th May, 2009

Yeah, I know, they'll need to bounce off eachother. I'll get that fixed.

Yeah, they're on seperate PMOs. (I don't know spread values too well and I didn't get the tutorial...)
 
Posted by Dr. James MD 21st May, 2009

Oh hells yes.
 
Posted by W3R3W00F 21st May, 2009

Man, I hate AI. But it's so fun to beat the crap out of unintelligent White-belted Ninjas!

Sorry, thinkin out loud.

 
Posted by Otter 22nd May, 2009

If you want them unintelligent, don't make AI
 
Posted by [DELETED] 13th June, 2009

I only just watched this video, but man that looks fun. Still working on it?
 
Posted by MBK 30th June, 2009

WoW! .. How'd I not see this project!?
You're quite talented Woofy!

Btw, If you want to see some Spread Values in action, check out my 2.5d OpenSource project. It was made in TGF Pro and uses no extensions, so it should play well in both TGFs and MMFs.

Not sure if it'll help you on this project since you're already so far along, but at least you'll know how to use 'em if you ever need to.

 
Posted by W3R3W00F 1st July, 2009

Oh man, it's been awhile since I last checked this. oO

Thanks for the feedback all.

Jthongbai: Occasionally. I kinda lost interest for a time and started drawing, gaming, working on this game's comic series, stuff, bowling...

MBK: Thanks! And I see if I can get around to checking that out.
 


 



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