The Daily Click ::. Projects ::. Assassination
 

Project: Assassination
Project Started: 25th May, 2009 Last Update: 22nd October, 2009
Project Owner: Sumo148 Project Members: Rolox
Project Type: Multiplayer Online Top Down Shooter Project Progress:

Half Of Map Almost Complete!
Posted 1st Oct 09, by Sumo148  
Yeah, title explains it all. Most of the NORTH SIDE structures are drawn out. All I have to do now is fill in the buildings with color and add invisible detectors everywhere as walls for collision.

I have a troubling bug for anyone who can figure this out:


"In my "Lobby Game" frame, if you connect with more than two people, one person doesn't show up on everyone's screen! In my game, it switches channels regularly with a "lobby game" channel, checking to see if anyone just signs on to the lobby, so my game can send its info so it can be updated. That may be the problem, i don't know."


If you think you have a solution, please suggest it. Thanks! Pictures will come soon

Posted by OMC 1st October, 2009

Switches channels? Why not just stay logged into both? Or are you and you just worded that funny? Used a peer loop, right?
 
Posted by Sumo148 1st October, 2009

you are logged onto both channels. Near the end of the code, it switches the channel from the game to the lobby. Then it see's if a peer connects. If it does, then the host of that game will send the game info to the lobby. After that it switches back to the game channel.
 


 



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