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Project: Gridquest
Project Started: 22nd May, 2008 Last Update: 26th May, 2008
Project Owner: Pixelthief Project Members:
Project Type: Action/RPG Project Progress:

Project Overview  
Preview Gridquest is nearing completion!

This project has been in the boiler since long before the project section existed, so forgive my better-late-than-never take.

Gridquest is an epic sprawling action/RPG in the vein of Diablo and Rogue, at the same time! Controlling a hero across snow drifts, islands, castles, rivers of blood, ancient crypts and everything inbetween, this game boasts not mindless combat and character grind, but devilish puzzles and mazes to boot. Created entirely in TGF, the engine handles some 80 different monster types, with 20 unique spells and a "Diablo-Style" inventory system with 3000 different possible items. Furthermore, many dungeons are randomly generated, and the all-powerful save/load system allows you to save your progress ANYWHERE and load it from that exact spot, even in the middle of a largescale battle! (Though maybe not boss rooms, for some balance concerns ). A real-time "pseudo-lighting" system makes exploring caves with naught but a lantern a daunting task, and modular .INI loading levels mean anyone can create their own as they see fit. Playable entirely with either the keyboard or mouse, Gridquest offers up solid controls that should be intuitive to anyone familiar with the genre and easy for the rest to pick up. And as icing on the cake, the entire game was produced in TGF, and will be released completely open-source!


And most of all, unlike the other 99% of click games that can spew those kind of statistics, GRIDQUEST EXISTS. The game is now completely finished in terms of gameplay, requiring only an intro cutscene and additional level of polish (and a last check round of bugtesting) before it hits the downloads section. Expect this game playable within a few mere weeks and almost certainly sooner!

Project Forums Topics Posts Last Post
Public Forum
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1 4 Betatesters?
By: Pixelthief
On: 22nd May 08, 16:21:42
Private Forum
Private forum for project members only
0 0 No Access

ETA: Tomorrow
Posted 26th May 08, by Pixelthief 2 Comments
I'm going to play through it one full time to make sure there are no major glitches I haven't forseen, and then I'll post it right away.
Its finished
Posted 26th May 08, by Pixelthief 3 Comments
Oh yes, its done. I'm gonna double, triple, quadruple check for bugs, then its off to the downloads section

Maybe tinker with a few item attributes while I await the feedback from a betatester or two.
Some media
Posted 22nd May 08, by Pixelthief 1 Comment
Preview

Preview

Preview

Preview

Preview

Preview

Preview

Preview

Preview

Preview

For those for which video speak louder thanpictures speak louder than actions speak louder than words, I've plenty of the all.

Videos:
http://www.youtube.com/watch?v=yWc9dRxv67w
http://www.youtube.com/watch?v=_RNjxAO03pQ

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