***************abandoned*******************
Well it has been to long since i worked on it, and the epicness of the source-code is now way beyond my head... Most of the engine is to confusing unless you feel like spending a year or so figured it out..
While it is sorted into groups there are little comments and (some) objects are still active ##.
BUT, it does have a very nice custom movement system, 360 degree shooting system(with scattershot), fairly good node based AI, a very spiffy grenade engine!, and some other stuff.
The main thing to look at is the platforms frame as it has most of the juicy good code, but you can look at the other frames as well...
to play what there is pretty much follow the instructions...when you get to it press the single player button and the one vs one button.
click the platforms button then play..
*controls*
WASD - move /jump
right click - grenade
left click - shoot
Q - debug, get more ammo etc
you can use any part of the code you want, just dont take credit for my work.
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In CTF you are a guy and you are trying to capture an enemys flag
Modes i hope to have
single player 1v1
single player 4v4
online multiplayer
King of the Hill
The game is the most complex game i have ever worked on, it probably could be easier but to ensure that everything is the way i want it all movement (except bullets and shells) is completely custom
By custom i mean X,Y
I am currently finishing up the first level of single player, than it is mostly just copying and pasting code.
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Well ive slowly but surely been finishing up this project.
Well not really finishing thats a long way off.
But working
I added some nice new effects (check the screen shots) and ive been working on the SAve/load system, but i cant get blowfish to encrypt it, so until then it will be unencrypted.
Well im officially putting CTF on hold. for now atleast. I just have so many other ideas that i cant focus very hard. Maybe ill finish it later. Maybe not.