Project: CROOKS - stealth action/acrobatics styled platformer!
Project Started: |
5th March, 2010 |
Last Update: |
8th March, 2010 |
Project Owner: |
jamjam |
Project Members: |
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Project Type: |
Big game, platformer, prince of persia/assassins c |
Project Progress: |
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Project Overview |
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screenshot 1:
http://img144.imageshack.us/img144/4554/screenshot1pq.png
screenshot 2:
http://img163.imageshack.us/img163/5627/screenshot2nu.png
Hi people.
I have been working on this game for a couple of weeks now, and before that was just brainstorming.
It is essentially a platform game, but has a huge emphasis on acrobatics, fighting and collecting, much like PoP & assassins creed.
I may also include a more RPG element such as level up, strength, defence etc. stat kind of things.
It will have an expansive storyline. You are a rouge theif and have decided to enter one of the largest cities at the time, you must steal and make as much money/gold as possible.
As time goes on however, you see that the king/emporer is evil, you basically decide to steal his most treasured items, resulting in a highly difficult stealth mission.
NOTE: storyline may change over time, as I am thinking of having a back story of why you want to steal the kings stuff etc.
So far I have completed in the basic engine:
Basic movement (using PMO)
Wall Jumping
Landing then rolling
Swinging from bars, then letting go
Throwing bombs
Grabbing ledges
Night to day system (looks cool)
Rain, sand storm (weather conditions)
Sound volumes/pans (i.e. when you are closer to a sound making object, volume is louder & pan changes depending on where you are via Xpos)
Working on:
A hookshot type item
A more improved swing engine
Better HUD
Most graphics (only some are rips currently as graphics isnt my thing)
Need most help on if possible:
Graphics (would like to keep it similar style to what I already have)
HUD graphics and things (need a better HUG basically)
Improved engines for certain aspects (such as a good bow and arrow system, 360 degrees with gravity etc)
This game will be huge and has the capability of being immense, with a deep storyline and good fighting, acrobatical system.
Thanks, message me if you would like to help.
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Any activity?
By: WillWill
On: 7th Apr 10, 07:20:59
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new name, new features!
Posted 8th Mar 10, by jamjam
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1 Comment
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Hi there, have a name for the project "Crooks".
Also, I have made an update on the fighting. I now have combos, and a targeting system, slightly like Ocarina of time.
Bow and arrows are still confusing, as i am not sure whether to make them linear (left or right) or 360 degrees.
I have working bombs, that bounce and explode and blow things up! yay!
anyway, message me if you want to help.
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