A while ago i started a project called Zombies, Brains and Automobiles. For this game i made a handling engine with slidey physics although it wasnt perfect.
Recently had a look at it and thought id make it a bit more stable, started that and then got a bit carried away and now my aim is to make the most realistic 2D car simulator.
so far ive simulated understeer, oversteer, brake steer and weight distribution.