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Radix

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13th April, 2006 at 13:25:50 -

b) it's not actuall programming.
OH NOES.

 
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DaVince

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13th April, 2006 at 15:48:40 -

f) When people use new fonts and don't include those with the RPG Maker game, you see no text.
g) RPG Maker isn't very flexible.

 
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Deleted User
14th April, 2006 at 10:32:21 -

i belive i agreed with phizzy :|
H) the english version of RPGM is illegal translated from japanese
I) no one actually made a good game using it, unlike the click softwares
J) there are Z reasons why not using it and other people will tell you them

 

Radix

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14th April, 2006 at 10:45:47 -

I think there actually is one good game made with RPGmaker. That's it though.

 
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Deleted User
14th April, 2006 at 11:30:02 -

note the word one.
oh, and:
K) your game must be open sourced, you can't make uneditable when you build it.
L) when you finally mange to create a non-RPG game using it it runs as slow as 56k internet on the create PM page on the DC

 

AndyUK

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14th April, 2006 at 18:02:36 -

I did play a perfect clone of tetris made with rpgmaker 2001. So it's possible to do some good things with it.
But really it's designed for any old person to make a game with, so it's limited Unless you really know what you're doing.
You can still get better results with less effort with TGF MMF or maybe even K&P.

 
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Deleted User
14th April, 2006 at 18:21:16 -

it's possible with KNP.
so:
M) RPG maker was able to make a tetris game since 2001 while the click softwares was able to do it since... 1993?

 

Keatontech!

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15th April, 2006 at 14:50:28 -

Yeah, i've heard about it, but I thought it was an extremely crappy idea. Although, I have a freind who now kinda hates me because he wanted to make games and I told him about MMF. I said it was relatively easy, so he went out and bought it, and then he couldn't figure it out even when I tried to help him. My point is, if you're really new to game design you should either start with RpgMaker or K&P, then move up to MMF.

 
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AndyUK

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15th April, 2006 at 17:08:05 -

if you're really new to game design you need to invest some time into learning whatever program you discover.
I can't remember if i found TGF or RPGmaker first. But It's clear to see TGF has way more potential.
It's probably not a good idea to try and make an rpg as your first ever game, keep it simple at first people!

 
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Deleted User
16th April, 2006 at 14:57:36 -

beginner should download the demo and use basic stuff
if he goes good - buy MMF and use basic stuff.
then he should try more and more advanced programs.

 

Nova Soft



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17th April, 2006 at 01:11:52 -

Yeah, like QBasic.

 
By a route obscure and lonely,
Haunted by ill angels only,
Where an Eidolon, named night,
On a black throne reigns upright,
I have reached these lands but newly
From an ultimate dim Thule
From a wild clime that lieth, sublime,
Out of space
Out of time.

Silveraura

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17th April, 2006 at 22:37:13 -

If you can not make a game in MMF, get away from game design. MMF is as easy as it gets, you just need to put time into getting used to it. MMF is based off code in many ways, making the translation from MMF to code, pretty easy. If you are not willing to put the time into learning something as easy as MMF, then you aren't welcome into the game design field. Game making takes work, and if you're not willing to put out the work it takes, then don't even try. RPGMaker sucks, KnP was good at the time, TGF is good, and MMF is the best of the best without writing a line of code or script, until MMF2 comes out.

Anyone willing to argue that point, is wrong. This sums up everything that everyone has been trying to say.

 
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Keatontech!

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18th April, 2006 at 16:26:33 -

@Brandon Cassata: That's exactly what I said to my freind. He replied "But you said MMF was easy".
Then I said "I said it was very easy for what it can do, you've never tried coding have you?"
"No, but in coding I don't think you have all of these odd buttons"
"You'll learn what they all do, MMF's not really something you can teach yourself, I could try and teach you..."
"No, I don't want to talk about it, you wasted 100 dollars of mine." Now he's convinced that he's gonna make a video game console that runs any game ever made, and it's gonna be the size of a GBA. I've been trying to convince him that he'll get sued out of his mind if he does it, and it's probably not even possible is it. Then he starts making up words that sound all technical to convince me he knows what he's doing. I can't even convince him that he'll need to program in assembly or machine code to create emulators. He responds with something like "Oh, i'll just install uhh, Multi-boot ... version 2 ... and plug it into my, er, ... stealth ... dimmer ... v4 chip and i'll be done". Yeah right.

Anyway, enough of my rambles, basicly if you can't use MMF you can't design (real) games in any software package.

 
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Keatontech!

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18th April, 2006 at 16:59:19 -

Well, maybe with the help files...

 
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DaVince

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19th April, 2006 at 15:26:46 -

Like I did.

 
Old member (~2004-2007).
   

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