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axel

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21st April, 2008 at 16:34:25 -

Okay, I'd like to start by saying that I don't know jack shit about 3D modeling, and my knowledge of 3D modeling terminology equals zero. So I'm probably going to sound very stupid and noobish in this post, but hey, it's my first time doing this, 'kay?

So here's my story: Recently, I decided that I wanted to learn 3D modeling, so I googled around and found Blender. It's free, and it supports all MMF2-compatible formats (that would be the MD2 format, which the 3D Mesh extension uses). So I downloaded Blender and started messing around with it.

So far, I've managed to make some simple figures and I've managed to unwrap, UV-map and texture them. Okay, so here's my problem: While playing around with the editing interface, I noticed that all faces (surfaces) of a mesh has two sides, where only one side of the face will be textured. Makes sense? My problem is that when making a face (by selecting some vertices and pressing F), I can't seem to control which side of the face becomes the textured side. And I can't seem to flip the face either, or at least I can't find the menu command for doing so.

I feel stupid, because everything else is going fine, but I've been struggling with this same simple thing for days now! And I know there's probably some ridiculously easy solution to this. So does anyone here have any experience with Blender, and can you please tell me what I'm missing here?

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nim



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21st April, 2008 at 17:29:35 -

Can you select the face and use Ctrl+F (or maybe just F.. I can't remember)

 
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axel

Crazy?

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22nd April, 2008 at 02:29:51 -

CTRL+F gives me this:

Image

Though I'm not sure how that's supposed to help me o_o

 
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markno2



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22nd April, 2008 at 03:02:57 -

Hay, you're using Blender 3D? I couldn't get it to export to MD2 properly. Can you? *points*

 
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axel

Crazy?

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22nd April, 2008 at 04:33:05 -

Yup. Just UV map the mesh and add an image to it and it should work.

 
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Tim

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22nd April, 2008 at 17:05:22 -

Have you sorted this now? Because couldn't you just group the whole thing together as one object and then texture it? Or at least the pieces you want to apply it to..? I'm sure there's a way to do that :\ I use Cinema 4D, personally

 
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Megaman Fosho

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24th April, 2008 at 19:58:02 -

question:
i downloaded it, and when i try to start it an error screen pops up.
what should i do?

 
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25th April, 2008 at 12:45:24 -

Whatever the error tells you! oops

 
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Joe.H

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25th April, 2008 at 13:45:02 -


Originally Posted by MacAdaM
question:
i downloaded it, and when i try to start it an error screen pops up.
what should i do?



Do A barrel roll.

 
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Megaman Fosho

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25th April, 2008 at 14:54:25 -


you guys arent very helpful.
and the error screen is just the "blender.exe has encountered a problem and needs to close. We are sorryfor the inconvinenience" and below that is asks me if i want to send the error report..
=/ it happens everytime i try to open it.

 
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Cecilectomy

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25th April, 2008 at 17:16:23 -

have you tried running it in compatability mode?

 
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Megaman Fosho

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26th April, 2008 at 00:34:50 -

thanks! that worked!
finally i can make some 3d gfx ;p

 
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Johnny Look

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27th April, 2008 at 08:49:09 -

Blender sucks as a 3d modelling tool, I'd recommend you to use wings3d (it's free too) and then map the model in blender later.

 
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axel

Crazy?

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27th April, 2008 at 10:08:37 -


Originally Posted by Johnny Look
Blender sucks as a 3d modelling tool, I'd recommend you to use wings3d (it's free too) and then map the model in blender later.



I don't want frickin' Maya, I just want something simple that suits my needs. Blender is fine, it's just that I'm still trying to figure out how to do certain things. Or rather, how to do them properly.

 
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Windybeard Games



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27th April, 2008 at 17:09:04 -

i got maya, and i have no idea whats going on, i tried once and sorta built some stairs and a sword then it blew my lap top to bits. Now that its in the bin i will never use it again.

Image Edited by an Administrator.

 
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