There needs to be more contrast between the background and the foreground in order to add more depth, because at this point it could easily be seen as flat.
A simple solution would be to just add highlights on the foreground to make them pop out more.
Poobical Has some jaffa cakes in his coat pocket 3
Registered 27/11/2008
Points 54
25th June, 2009 at 03:06:34 -
Thanks for your comments. With the issue of depth, I've changed the background colour scheme to more dark blue, and make it more blue as it fades into the distance. Looks more better with parallax, but I can't really show that in a picture sadly. I've also changed the hud, looks more arcade/console like now me thinks.
This is something I've been working on, Castle Heights. This is the starting place for the adventure. I've took some influence from Super Mario World 2 for this one to be honest. It still needs some work, but the general concept is there.
And this is the first boss, "Stomp". As you can see it's a Mech, which really shouldn't fit in a fairytale world...but thats a part of the story...
Still needs some work, mainly in shading and some extra bit's and bobs but the base is there. (Allows me to program the boss code in)
What ya think of these? Any good? I really appreciate your comments, it's helping me become a better pixel artist and kilker
Doubled they look great, but they're quite hard to see in the original resolution. There's too much definition between the fore and background, and a lot of contrast too. Kinda reminds me of Sonic like that. But it looks good stuff. I just think that background graphics should be less defined.
Poobical Has some jaffa cakes in his coat pocket 3
Registered 27/11/2008
Points 54
25th June, 2009 at 03:22:02 -
Cheers Adam 'n' James. So you think that I should just make the game window itself doubled, and give the player the option to resize to original state or full screen. See I agree, with it looking really nice at double, but a bit hard to see at normal size.
Mmm. Even though I'm building this in TGF, I'm just thankful MMF has the window control extension. And for the first time, when I ported it over, no bugs happened at all.
Oooh, Awesome as always. The contrast from the foreground, middleground, and background are good, but I think the grey pillars in the middleground should be a tad darker.
Wow, these graphics are very impressive. It's awesome to see how constructive criticism is gradually improving this style every time you thought it couldn't be improved.