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Jenswa

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5th May, 2010 at 18:16:30 -

I think limitations would do the trick. A palette restriction like 4 colors for example or size restriction like 512 KiB. I also like the 4 lines of code restriction, that would drive innovation real hard.

 
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Hayo

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5th May, 2010 at 20:02:36 -

I would really like a 4 colour compo

 
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Jenswa

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9th May, 2010 at 14:18:15 -

Me too and some sane size restriction for your *zipped* game. How about 4 colours, 16 lines of code and 64 KiB size restriction? Or isn't MMF able to create such little executable files? Anyways, I like everything lower than 512 KiB.

 
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Hayo

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9th May, 2010 at 14:34:12 -

An empty MMF2 exe is around 400kb.

 
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9th May, 2010 at 17:47:37 -


Originally Posted by Hayo
An empty MMF2 exe is around 400kb.


64kb would make for a great challenge then! lol

Seriously, i like the idea of Jenswa's rules (apart from the size which'll need a little tweaking

 
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9th May, 2010 at 19:08:37 -

Well, in a couple weeks I'm going to open up voting for theme ideas for a 48 hour compo. Then the first weekend of June is when the contest will start. So look forward to that.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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Hayo

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9th May, 2010 at 19:57:34 -

What we need is a big summer compo like in the old days.

 
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OMC

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9th May, 2010 at 22:32:06 -

The Tourey 2? (The Tworey? ) I could go for that.

Edited by OMC

 

  		
  		

AndyUK

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10th May, 2010 at 01:01:32 -

You guys have kinda hijacked my topic.

The original topic was to suggest ideas on how the console wars competition could work.

Edited by AndyUK

 
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Watermelon876



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10th May, 2010 at 02:13:54 -

Is there anything wrong with hijackign topics???

 
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OMC

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10th May, 2010 at 02:16:11 -

Was it? Hayo suggested that it be in a summer-long format.

 

  		
  		

Xhunterko



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11th May, 2010 at 03:45:35 -

Oh, sorry. The title said some thoughts for possible competitions in the future. So I tought anything goes here. My bad.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

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11th May, 2010 at 09:11:06 -

what about imaginary consoles?

you could make balanced limitations to them then!
and they still could be "nes-ish", "n64-ish" and "snes-ish" consoles, just u dont have to stick to its real limitation.

 
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Jenswa

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11th May, 2010 at 14:08:28 -

Oops, sorry for that. I think I was mislead by the suggestive title and the fact that the limitations could imply consoles, but not necessarily have to.

Thankfully the GB has 4 grey values which could be a restriction for a console compo. It also has a nice tone generator for composing tunes which could be another useful restriction. The cartridge have sizes going from 256 Kib (that's 8 KiB) till 8 Mib (that's 1 MiB).

Anyways, not favoring the GB, but just to put out an example for a console compo. Sure, you should look up some more details from this system, like the number of sprites, backgrounds, screen sizes, etc... Too create a more accurate competition for this console.

 
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AndyUK

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11th May, 2010 at 20:06:23 -

Yeah I'm partly to blame for the confusion even though the topic was made some time ago shortly after my second attempt at a console wars competition was fresh in people's memories.

Here's the original two threads.

http://www.create-games.com/forum_post.asp?id=247167&show=all
http://www.create-games.com/forum_post.asp?id=262580&show=all

But hey you know what? A gameboy competition would be a good starter to see how it would all work.

 
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