After having read the two original console wars competitions, I seem to understand the idea a bit more. And I noticed that everybody loves the GB limitations, not really.
The fact is you've multiple consoles, each with their own set of limitations and you should choose what you like best for creating your console game. And there is actually no deadline, so it's not really a competition then. Since I think a competition should include a deadline.
Keep in mind that most competitions needs a number of incarnations before the rules and judging are set out right.
I'am not sure which limitations should be applied to this console compo, but maybe something like: one custom 16 colors palette, compressed 4MiB size including everything, maximum resolution of 320x240, 4 layers, 64 sprites, 8-dir keypad with 4 buttons: A, B, C start, console style sounds and music ...
Sounds and music isn't really my best part that's why I putted in the dots (...) maybe someone can fill in the blanks on them?
O and I probably forgot to mention the magazine part All entries will have a little review in a magazine for this compo, could this be an online magazine? Like a little website with reviews, screens, downloads, final scores, etc...
What about the compo length Should it be like a month? A week or two weeks? Meaning it should run in the summer holiday or could be held along a smaller set of vacation days?
Graphics dimensions from sprites/tiles/backgrounds could also be limited which technically only means a limitation of your sprites and layers any further. With a maximum of 128x128, you need 3 sprites or layers to cover 1 background. And actually I don't think these kind of limitations are meaningful, just like the "you can only have 10 sprites per scanline" limitation. But what do you guys think?
Maybe limitations should be something else besides having to do with Consoles eh?
How about restricting the sizes of the characters and enemies (bosses could have a different size requirement, maybe HUGE)
Or restrict the way it's made a bit ... lets say something like 5 levels within ONE frame.
Perhaps restrict it to complete total non-violence and no educational/school themes either, .. no weapons or fighting, and no learning games. It might seem tough but not really cause it'd leave you themes like pizza delivery, taxi, bus driver, restaurant management, hacky sack, jumprope, avoid/evade games, drawing, puzzles, sports, multiple choice story driven text games, etc.
How about limiting it by type? .. a scrolling 2.5d Beat-em-up game contest, or a one vs. one tournament fighter game contest.
Make your own Mr. Potato Head Contest?
Building blocks game contest?
Mega Man knockoff contest?
Favorite FairyTale as a game, contest?
Hentai game contest?
Romance/dating themed game contest?
Game with a shapeshifter as the hero contest?
Unicorns, Leprechauns, Rainbows and Rainbow Trout contest?
Giant sized main character contest?
Why are so many competitions about different console's limitations anyway? What's the point?, if you want it a little more difficult (or easier depending on your outlook) then you could just add a number of colors limit on top of the theme, 3 or 4 is a good limit (not counting the clear color of course).
Edit: you know, technically, this thread shouldn't even be in this section as it's only meant to announce contests and declare their winners. That's it.
Blood of the Ancient One, Seen only as Shadow, Faster than Lightning, Fierce as the Greatest Dragon, Nearly Invisible, Floating in a Dream, Entered through the Demon Door, Destroyer of Evil in a Realm with a Red Sky Scarred, Who could I be ?
But yeah there's no difference between making a limitation for no reason whatsoever and making a limitation because thats what a particular (imaginary) hardware is limited to.
I thought it might make it a bit more fun if there was something more than just 'here's an idea now make games'.