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Message
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Fireline
Registered 27/10/2016 12:32:11
Points 7
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27th October, 2016 at 27/10/2016 12:55:17 -
Oh and on topic, the wargame I'm making is split over two frames, with the game engine itself in one frame, and the menu's, army creation screens, etc in another. It's the spirit of single frame, but I want as much of the engine frame as possible free to run the engine. Not that it will be particularly intense, but more events is more wiggle room to do add in cool things and expand later if needed.
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Demondevilmon
Registered 29/12/2014 18:58:20
Points 152
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24th November, 2016 at 24/11/2016 01:04:54 -
Funny. I generally make one frame games and never used global values before... i always save with arrays and that's the way i understand it the best
I am always surprised when i hear the word "global values" from other people ^^
Greets DD
I am not a hero... never was... never will be.
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Dr James 2
Registered 17/02/2015 13:10:14
Points 64
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27th November, 2016 at 27/11/2016 17:02:20 -
Originally Posted by DemondevilmonFunny. I generally make one frame games and never used global values before... i always save with arrays and that's the way i understand it the best
I am always surprised when i hear the word "global values" from other people ^^
Greets DD
So you read/write to arrays and have them store values?
I like Global Values because they're built into Fusion and I like to use as few extensions as I can now, making projects easier to port. But I never thought about storing values in an array, I usually just use those to write+save or read+load with data being flushed as soon as possible. I've been considering migrating to a 3D array to store stats for each character in a high content game I'm working on but arrays scare me a bit!
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Demondevilmon
Registered 29/12/2014 18:58:20
Points 152
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30th November, 2016 at 30/11/2016 21:59:20 -
Yes i store values in arrays because if u keep the structure the same u can reload the values in all ur games i mean sometimes it is just nonesense but i like to take data and reuse it as often as possible.
F.e. my levelgenerator creates a level on a grid. I save the level info to an array. Than i can use the array to put the info in a levelviewer-tool i made to keep track if my generator is working or not. also to keep track of enemies walking around. So just to see if all works out like i want to.
greets
PS Arrays scares me all the time because if u type some input wrong i get all crazy to find the error... for like hours DD
Edited by Demondevilmon
I am not a hero... never was... never will be.
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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29th December, 2016 at 29/12/2016 04:44:04 -
In more recent games Ive tried to keep the frames as low as possible but never actually made a game in a single frame.
The biggest problem Ive had lately is that Fusion 2.5 seems to be slower than MMF2 when it comes to using the level editor i used for years on everything i made.
But that's loops for you. Horribly inefficient.
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Tilly3
Registered 15/04/2017 11:39:00
Points 5
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15th April, 2017 at 15/04/2017 11:45:33 -
I like to make games with lots of frames.
I find its part of the challenge.
Well done, this game has 400 frames. It's more than anything else you've ever made. Have a brownie.
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