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Cazra

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29th November, 2003 at 18:37:58 -

What new things would you like to see be put into MMF2 when it comes out?

I'd like MMF 2 to have an option to display an active object as a background. This could be used to create awesome background effects such as animated backgrounds, parrallax backgrounds, and wavy backgrounds.


 
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Matt [cash money klikaz]



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29th November, 2003 at 19:01:02 -

yeah, animated backgrounds would be sweet.

 
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Kirby Smith

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30th November, 2003 at 00:40:41 -

1. Sprite scaling and rotation
2. Alpha-Maps (in sprite transparency variation)
3. Ability to create a vector between 2 points and run collision test using it (determine sight among other things).
4. Increased maximum object speed
5. Unlimited Active Objects
6. Built In Parallex Scrolling
7. Faster runtime

 
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Tom



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30th November, 2003 at 03:37:50 -

I'm not too sure about this, but I think it is going to have the ability to put actives behind backdrops.

 
n/a

Pete Nattress

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30th November, 2003 at 04:55:20 -

MMF2 is going to have different layers on the level editor, and you set the scrolling speed of these relative to the main layer, so parrallax scrolling will be very easy.

 
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RapidFlash

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30th November, 2003 at 10:44:42 -

I always forget what I want added in there. Possibly a better Change Color system, the ability to have Strings in front of actives, and a better Sub-App extension.

 
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norfair



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30th November, 2003 at 11:42:13 -

*Customizable Qualifier of Objects
*More speed for actives
*More function in the event editor.

 
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Activ8games



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30th November, 2003 at 16:33:03 -

-Faster Runtime
-Multimedia capabilities without 3rd party extensions.
-Alpha blending
-Visual Effects
-Better Built in Movements
-A script based interface as well as the event editor.
-Ability to use directPlay.

 
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Pete Nattress

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1st December, 2003 at 15:41:34 -

you can use directplay anyway; there's an extension for it

 
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Aali [Crazy_Productions]



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1st December, 2003 at 16:18:16 -

UNIX port

 
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Blackgaze

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1st December, 2003 at 16:30:34 -

Horses

 
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RapidFlash

Savior of the Universe

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1st December, 2003 at 21:26:19 -

Thanks JonWoG.
Also, the ability to have something shoot an object at a certain variable's speed (right now the value can only be constant).

 
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Assault Andy

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1st December, 2003 at 23:06:18 -

I always have a huge list but then i forget it, so i'll write those ideas down and ill post them on here sometime later.

 
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Mr.Mean



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2nd December, 2003 at 07:17:39 -

a lower cost

 
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Cazra

Crazy?

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2nd December, 2003 at 07:34:37 -

A faster way to put multiple copies of an object down in multiple places on the level editor.

This was easy to do in TGF. All you have to do is right click to place more of the object down. MMF doen't do that.

 
n/a
   

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