The Daily Click ::. Forums ::. Misc Chat ::. What do you want to see in MMF 2?
 

Post Reply  Post Oekaki 
 

Posted By Message

Pete Nattress

Cheesy Bits img src/uploads/sccheesegif

Registered
  23/09/2002
Points
  4811
2nd December, 2003 at 10:23:15 -

use duplicate to do that... christ, half of the features people want are already in MMF anyway! clickteam are gonna have an easy job

 
www.thenatflap.co.uk

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
2nd December, 2003 at 13:52:37 -

control + drag = teh copy

 
gone fishin'

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
2nd December, 2003 at 18:52:19 -

duplicate doesn't work as well when you don't want the objects to be aligned in rows and columns.

CTRL + Shift sounds cool though

more ideas:

Wavy screen effects.
This can be useful for gas chamber levels or underwater levels.

Image Edited by the Author.

 
n/a

Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
4th December, 2003 at 07:41:51 -

Here's something that could be really useful in MMF 2:

Object Hierarchies.

This is useful for giving enemies a custom movement with sensors.

You can set the enemy as the parent object and the sensors as the children. This way if the sensors collide with something, the actions for the enemy will only be for the enemy that the sensors are associated with.

 
n/a

Shen

Possibly Insane

Registered
  14/05/2002
Points
  3497
4th December, 2003 at 07:55:21 -

Um... use an ID or overlapping system (detector is overlapping player and detector collides with enemy...)

Oh, and you can also move the items after you'rve duplicated them

 
gone fishin'
   

Post Reply



 



Advertisement

Worth A Click