Posted By
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Message
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Johannes Heikkilä
Registered 16/08/2003
Points 5
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4th January, 2004 at 05:15:39 -
First of all sorry for my bad english... That's what everybody says... Well I try to do "realistic" Wievfield for enemies and player charaster.. I put a few screens so u understand what I mean.. This first one is what I know how to do http://koti.mbnet.fi/zuhna/before.jpg and this second one is what i wanna do http://koti.mbnet.fi/zuhna/after.jpg . So how i can make the second style wievfield.. It's not matter what it looks because it will be invisible in game.. If someone would like to help me, I would be grateful... And if it is impossible to do then see me as a newbie because i'm one... I have made about 7 games... They are all bad... Well... I'm off.
http://zuhna.cizel.com
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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4th January, 2004 at 06:07:05 -
Hmm, firstly I take it you mean Viewfield, not Wievfield. Secondly, I think you need the player to shoot invisible objects in the directions he would be viewing, and if they hit an object/obstacle, destroy them. And use them to detect collisions!
n/a
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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4th January, 2004 at 06:21:04 -
make the objects get bigger as they're further away from the player as well. unless you shoot loads of little ones.
www.thenatflap.co.uk
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Johannes Heikkilä
Registered 16/08/2003
Points 5
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4th January, 2004 at 06:53:40 -
Ok... Thanks.. I might use that system.
http://zuhna.cizel.com
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