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Johannes Heikkilä



Registered
  16/08/2003
Points
  5
4th January, 2004 at 05:15:39 -

First of all sorry for my bad english... That's what everybody says... Well I try to do "realistic" Wievfield for enemies and player charaster.. I put a few screens so u understand what I mean.. This first one is what I know how to do http://koti.mbnet.fi/zuhna/before.jpg and this second one is what i wanna do http://koti.mbnet.fi/zuhna/after.jpg . So how i can make the second style wievfield.. It's not matter what it looks because it will be invisible in game.. If someone would like to help me, I would be grateful... And if it is impossible to do then see me as a newbie because i'm one... I have made about 7 games... They are all bad... Well... I'm off.

 
http://zuhna.cizel.com

Klikmaster

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Registered
  08/07/2002
Points
  2599

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4th January, 2004 at 06:07:05 -

Hmm, firstly I take it you mean Viewfield, not Wievfield. Secondly, I think you need the player to shoot invisible objects in the directions he would be viewing, and if they hit an object/obstacle, destroy them. And use them to detect collisions!

 
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Pete Nattress

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Registered
  23/09/2002
Points
  4811
4th January, 2004 at 06:21:04 -

make the objects get bigger as they're further away from the player as well. unless you shoot loads of little ones.

 
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Johannes Heikkilä



Registered
  16/08/2003
Points
  5
4th January, 2004 at 06:53:40 -

Ok... Thanks.. I might use that system.

 
http://zuhna.cizel.com
   

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