About the default movements: apparently they're still there for backwards-compatibility. This is fine except the fact that they're there at all is going to encourage new users to use them when they should really either be learning custom engines or using ALL NEW and NOT SHIT movements.
All the old default movements should be grouped together as 'legacy movements' or something, or even deleted from the movements menu altogether while retaining the (hidden) functionality for ported apps.
Plus the platform movement in MMF2 doesnt work correctly with an old platformer i made in TGF, In that your character was 'facing forward' but could shoot in all 32 directions (the bullets mysteriously coming out of his gun going almost vertically downwards, i didn't say the game was good), which makes the game considerably harder, though not impossible. Also for some reason the gun doesnt fire until the END of the firing frames, which also include him reloading, so there is a considerable lag between firing and 'actually' firing.
I don't see why 3D couldnt work if the user just sticks in models and gives them events to do... if there was some kind of in-engine modelling system which is very simple to use (i'm talking making simple shaps and dragging them together with the mouse, being able to 'merge' them and the merging making the polygons that are 'inside' which you wouldnt see vanish, and then being able to select a surface, or multiple ones, and applying a texture from a bitmap to them (not having to create a 'skin' all in one image). If i remember correctly there was talk of an MMF3D that was going to be out in "2006 at the earliest", which i've never even heard about since. I think the default movements where going to be a tomb raider like one, a bouncing ball in 3D, a car one (hopefully acting in some way like a real car) and a flying one
Well, there was a time when only the more experienced game developers could make a Sega Gens/SNES type game. Heck, even making collision detection was tough. These days, thanks to klik products, any noob can make a Mario clone. So maybe someday, it'll be possible to make 3D games that easily. Of course, it's complex.. but there could be a way and with Vista, there'll be a gfx card on every PC 10 years from now.
Maybe MMF3D could have a built-in 3D models, which most of us will start using, before we move on to making full 3D models ourselves. You know, like how everyone used to rip gfx back in the KNP days. And I could probably imagine some time in the future where there'll be a group of people fighting whether Clickteam should focus more on 2D or 3D and some guy like me would call all of them idiots . But let's face it, 2D is becoming obsolete too fast. In 5 years, 2D games will be as accepted as text-based games these days.
But personally, I kinda wish Clickteam would build-in support for text-based game building. It's ridiculously tough to make a text-based game in MMF, so tough that I'm tempted to build an extension for it, but I'd rather spend that time building a text-based game in C++.
Still, I'd rather do it in MMF. MMF allows pictures and collision detection, which means you could make a text-based game with a GUI, animations, text blitter, all those fun things that take the annoying parts out of full text-based gaming.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
"But let's face it, 2D is becoming obsolete too fast."
This is generalization and way too 'technology-focused' reasoning. The thing that matters is the game concept - not the technology behind it. There will always be demand for simple 2D-based games.
"But let's face it, 2D is becoming obsolete too fast." is fucking hilarious!
Cell phone games, Virtual Console, Xbox Live Arcade, the STILL continuing success of the GBA despite legally being dead since 2004. 2D was in decline but it's here to stay, regardless of what Sony, Microsoft or even Nintendo say.
Muz, have you got an sales figures to back this up? From where I'm standing 2D looks to be on the rise again.
Just because i want 3D to do certian things with (like clumsily attempting a GTA3 clone!), i think even if there was an MMF3D that was as easy to use as the current ones, i'd still make most of my games in 2D just because it's easier to make sprites than models
A 3D game development studio would be SO much work for Clickteam. MMF2 was, what, about 3 years overdue? (Give or take, I'm too lazy to be accurate) It would also break the grounding and limits of 3D games and 3D game development considerably, and such aims are too distant.
3D games would no longer be regarded as "Click/Klik" games, and the community wouldn't be the same either. I'm not sure about you, but I somewhat prefer 2D gaming at the moment - I still go and play Streets of Rage and Sonic 2 on my Sega every now and then, because there is no comparison to the venture of 2D gaming.
The 'future of klik' should be to spread to the far flung corners of the internet, the word of 2D gaming capabilities, pushing the boundaries and (along with the increasing professionalism and aid of Clickteam) producing the best, amazing and rememberable, high-quality 2D games that define just what we all here love, and what 2D gaming is all about.
There was a game-making tool called Peter which could do 3D, i regarded that as a "click" maker. Never managed to do anything with it though. Also Game Maker can do some 3D stuff, i got a GTA Clone off the game maker website which had 3D buildings like the 'real' GTA. Crap car collision detection though, and the only way to get a wanted level was steal a cop car, or do one mission where you get one. Anything else, including blowing up police cars, appears to be legal
it should be possible having the exact same interface as mmf2 with a 3d game editor, just make a own 3d level editor with 3d actives and backdrops, then put that as a layer on the standard mmf2 level editor. then just add a 3d extension next to the frame extension for scrolling around etc and have the 3d objects in the same old event editor with x,y,z etc.
then its just as easy to make 2d games and a lot easier to make 3d games.
mmf2 was going to have some 3d support at one stage wasn't it?
Retro gaming is where it's at at the moment. Ok it's only so companies can make easy money on their back catalogue but at least that is getting the casual gamer to realise old games aren't worse.
Good point Andy. A generation that was brought up on 3D Playstation and GameCube is now getting to see the old classics that we used to play. I'd like to see a merger of the two - stuff like Viewtiful Joe - good graphics, but ones which don't detract from the gameplay, which let's face it, is a lot easier in 2d.
With a 3D app, there's SO much more to take into account for coding, compilation etc.. there's textures character mapping, bit depth, redering quality, ray tracing... and all that other crap no one really knows (/cares) the silly name for.
I'd agree that retro gaming is where it's at. At least especially now for the older generation at the moment, and considering recent business motives and moves made by Nintendo etc.
Retro's and 2D gaming will never die off, and seeing as that is so - why go elsewhere? and why stop?
IIRC The 2D Sonic collection is still in the Top 10 in the UK sales charts (not the new PSP one).
I'm not usually an advocate for HDTV, but I would really like to see a 2D game in 1080p. not pixel art unless the devs are suicidal, and not a 3D model in sight. Something like a true Sonic game, not shitty Sonic Rush or Super Mario Bros DS.