Gee... I haven't looked into this topic for ages...
Actually, NES uses 4-bit color. 2-bit color would be 4 colors at max. 8-bit is 256 colors. 16-bit is 65536 colors. 32-bit is some 4 billion colours (plus "native" alpha channel).
No, it's 2-bit color, just that there are multiple 2-bit color sets. 4 for background and 4 for sprites. These color sets are picked from a palette of 52 colors (6 bits, although several of the entries are the same black). Each sprite can use any of the 4 sprite palettes. For each 4x4 set of pixels in the background, one of the 4 background palettes can be used. The first entry is identical for all color sets.
OK.
So Tell me what "bit" the Megadrive/Genesis uses for colour. It has a palette of 64 colours.
4-bit. This time there are 4 color sets shared between background and sprites. The palette is 512 colors (9-bit). However, it can only show 61 colors on screen at once (because like NES, the first entry is identical across color sets) However, MD/Genesis can increase the amount of on screen colors by changing palettes within the screen. The Sonic games does this for water levels.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Well, there will always be a market for 2D whenever something doesn't support 3D. Like phones. Someday, once they put a 3D card in a phone, there'll be 3D games on phones wiping out 2D. Heck, if 2D games for phones are selling so well, Clickteam should put support for making games for mobile phones. It could really boost sales..
But yeah, 2D will still be around for a few decades. Too bad it doesn't have some of the great features 3D does, like a fully rotatable map, being able to see what weapon is in your character's hand,. I care little for lighting and shadows and stuff, but being able to see the super-cool artifact in my character's hand is a nice addition. And another nice effect is the 3D physics and whatever they used for Medieval: Total War II. But 2D physics can match 3D any time... especially considering how much more fun the 2D Worms games were...
Personally, I'm kinda sad text-based games are gone. Text-based games allowed a hell lot more interactivity since you didn't have to draw everything on screen and lasted for a while. The best were the text-based games with a few graphics. It's nice that there's still a small community for them.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
6th March, 2007 at 02:20:47 -
"Well, there will always be a market for 2D whenever something doesn't support 3D. Like phones. Someday, once they put a 3D card in a phone, there'll be 3D games on phones wiping out 2D."
What? My phone already CAN do 3D. And I don't have the latest of the latest model, or anything.
Crappy software emulated 3D won't replace 2D . Never did, though people have certainly tried in the past .
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
3D won't ever fully replace 2D, no matter how hi-quality it is. 2D games will always be there. Just like simple board games have survived even though video games have rushed into the market since the 1980's. It's not about the technology, it's about the game concept. And if you have a good concept in 2D, it doesn't matter if someone has a better technology in use, simply because good concepts are something that people enjoy playing.
My Siemens M35 from last century had a 3D maze game.
And yes, it's all about concept and the execution of such. Theres also a certain level of charm that cannot be transferred over the dimensions (ooo), take Flashback and then stick it in 3D - Tombraider. Exploration and other aspects are still there - wheres the charm? In Kirby thats where!
2D is far from dead. Nintendo released the "New" super mario brothers on The D.S. and it was a very good game. I know it wasn't real 2d, but it had a 2d interface and appearance.
I don't think the future of MMF is in 3d. I think it is in better hardware support (using the graphics cards to do ink effects) and cross platform compatabillity (I know i probably spelled that wrong, and that that is not happening any time soon).
Flash uses vectors, is cross platform, and is more wide spread than klick. I hope MMF grows in customers in the future. I would love it if one day I walked into Fry's Computor store and saw MMF on the shelf.
There is no need for click to go 3d. Commerical games have been 3d since the early 80's with games like elite and star wars arcade.
so as soon as computers/consoles became powerfull enough games were pushed in that direction, and the CD format helped by allowing massive space that most 2d games would not get close to filling.
So all commercial games have to be 3d and contain a certain amount of quality in productiom values so people feel they're getting their monies worth when they pay £30 for a game.
Noone pays for our games and there is no pressure to keep making bigger and better games. So 2d is good enough for now.
2D will forever and ever keep it's tight grasp on (at least) humankind. For example, all GOOD 2D Rpg's? Beats 3D Rpg's any day, and don't try to say anything else.