I think i have the right look for trees maybe. It just needs a bit more shading (and the trunk) to finish it up. I need these for at least two games I'm doing. Well, one is my Fireflies one, and i forget what the other is.
Anyway, here it is, cnc welcome.
All platforming problems can be mostly solved here:
I'm guessing you made a single leaf, shaded it and then tiled it in there randomly?
That would explain the odd flatity(!), the sense of depth gets distorted because even though the leaf in itself is shaded in an ok manner, the tree is not. Look at the bottom of the tree, there are more highlights in the lower part of the tree than at the top! And a tree does not act like that. In the top there is a thick field of the darkest hue that goes from the top-left to the top-right.
You need to shade the entire tree too.
I know this example is kinda demanding since it's pixel-god-art, but it illustrates my point.
Drool-time is over!
Look at how that tree is shaded in whole. Very bright shades in the top-left , and almost pitch dark in the bottom-right!
You should try and add that feeling of a constant lightsource throughout the entire image. That's always hard when building something made out of smaller intricate parts. BTW, the tree is from Seiken Densetsu 3 aka Secret of Mana 2.
Needs a shadow of some kind. Otherwise it'll look like a bush... the shadow should give it a little height.
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Deleted User
26th August, 2008 at 04:32:10 -
Can't contribute more than what the other guys said, save perhaps imagining the tree as an egg, or bunch of eggs and shade them accordingly. Also, consider the reflective light almost all the time.
It just looks a little flat and photoshopped. What style are you going for? Any screenshots of it ingame? IMO you should just redraw that whole thing by hand but try and give it depth.
There are a few trees outside and non of them look like a big green ball. They all spread out at the bottom and the branches are all very apparent. Of course, this all depends on what kind of tree you are drawing. Your tree looks very photoshoped, does the whole game have this look? If the rest is pixel art you should try redrawing the tree from scratch.
Try googling some tree images, they should come in very useful. Keep it up
Just trying to get that 'tree' look down. I think everyone has trouble with trees. And everyone has tried to do something like that game did. Just a question for james: Think you could draw one or two examples? (Tormshire isn't really a tree game though, just asking.)
All platforming problems can be mostly solved here: