Originally Posted by AndyUK He does sometimes but it's usually small digs when the Admins aren't looking.
Which seems to be the story of his life.
Brandon C's life story.
Worked on Arcane Tale for 3 years,barely getting anywhere whatsoever... copied effects from Alonso's HFA... ate, sleep and drank? Showed sudden aggressive outbursts with unnecessary use of bad language towards other users.
Oh yeah- and made a youtube video in which he repeats himself 3 times- LOL!
Right. Adam has got me all figured out. Lets just give the little bawl baby what he wants. You're right Adam! Everything you say about me is true!
There, you happy? Cause you know... nothing you said is at all worth fighting against. It's unfair for you, simply because arguing with someone who's clearly incapable of doing so, would make me feel guilty anymore. I'm sorry.
Right, lets please stay on topic. I'll probably have a new tree tomorrow. It might've been smarter on me to turn this into a dev project at the start. But oh well, hind sights always after the fact.
All platforming problems can be mostly solved here:
Haha, I love how you've already posted that Brandon. I think we've grasped that basic knowledge. But yeah anyways, I made a quick tree (well.. 23 mins )
Basically I tried to make the branches look like they are going in all directions (although it's not that clear) the branches should look like they're going towards and away from the camera, as well as to the sides. If you just have branches sticking out from the sides, it starts to look even more flat. Anyway:
I didn't like those colours so I "cheated" and changed the hues in Photoshop
It looks kinda shiny- that's because I'm pretty lazy and use circular shading, pretty much like in the example Brandon kindly posted twice. Bear in mind that if you're going to use the circular shading method, it looks better if you blend the shades not by smoothing them, but by trying to use "texture" so giving the illusion of texture through pixels...
Crap example but:
If you practice doing some pixel art with a set palette so like 4-6 colours or something, then try and draw a textured object using those colours, you find yourself limited, and using colour you never thought you would for shadows, like shades of purples and blues, instead of blacks or the same shades you've already used. Contrast really helps things to look nice sometimes, like in the tree Eternal posted earlier:
The light hits from the top left, the bottom right is all shadowed, using purples and black. Its a pretty dramatic contrast, but to the human eye it works well.